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Kinematics's latest activity
Kinematics
reacted to
CleverNickName's post
in the thread
D&D 5E
How would YOU nerf the wizard? +
with
Like
.
There have been a lot of comments about Hit Dice, but I'm not sure that reducing their hit points would be very helpful for "nerfing"...
Yesterday at 6:28 PM
Kinematics
reacted to
Remathilis's post
in the thread
D&D 5E
How would YOU nerf the wizard? +
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Like
.
Exactly. The general spellcasting system is robust and fine, but it needs adjusting to the level of power and amount uses per day...
Wednesday at 5:53 PM
Kinematics
reacted to
Voadam's post
in the thread
D&D 5E
How would YOU nerf the wizard? +
with
Like
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3e had spells with 1 round casting times that would only come into effect at the beginning of the caster's next turn and could be...
Wednesday at 5:52 PM
Kinematics
reacted to
Undrave's post
in the thread
D&D 5E
How would YOU nerf the wizard? +
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Like
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I also think if your nerfing makes the Wizard more fiddly, or complicated, or adds extra accounting, you're going in the wrong...
Wednesday at 5:51 PM
Kinematics
reacted to
Aldarc's post
in the thread
D&D 5E
How would YOU nerf the wizard? +
with
Like
.
Some possible solutions with the above in mind. I think that there needs to a clear vision and demarcation between the role of cantrips...
Wednesday at 5:49 PM
Kinematics
reacted to
CleverNickName's post
in the thread
D&D 5E
How would YOU nerf the wizard? +
with
Like
.
I had a chance to test this out at last Friday's game. It works really, really well. First, I gave a group of hobgoblins this ability...
Tuesday at 6:39 PM
Kinematics
reacted to
Voadam's post
in the thread
D&D 5E
How would YOU nerf the wizard? +
with
Like
.
I would think cuffing would make the hands not free to use for somatic components. PH p. 263: SOMATIC (S) Spellcasting gestures might...
Monday at 7:55 PM
Kinematics
reacted to
Baron Opal II's post
in the thread
D&D 5E
How would YOU nerf the wizard? +
with
Like
.
Wizards receive 1 free spell per level, not two. (I have found this solves much of the problem, almost regardless of edition. The...
Monday at 7:55 PM
Kinematics
reacted to
Gammadoodler's post
in the thread
D&D 5E
How would YOU nerf the wizard? +
with
Like
.
Most of what I'd do would be to change some of the stuff that's at odds with a lot of genre fiction. 1. Spell failure. Wizard casting...
Monday at 4:05 PM
Kinematics
reacted to
Horwath's post
in the thread
D&D 5E
How would YOU nerf the wizard? +
with
Like
.
This, I hate that in 5E most of AoO are gated behind feats, that are in theory also optional. I every ranged spell or every Action...
Monday at 4:03 PM
Kinematics
reacted to
greymist's post
in the thread
D&D 5E
How would YOU nerf the wizard? +
with
Like
.
Lots of interesting ideas in this thread. A number of people hearken back to the wizards from AD&D, but as someone who started playing...
Monday at 4:03 PM
Kinematics
reacted to
bedir than's post
in the thread
D&D (2024)
Minigiant's Grandmastery Feats (Tier 3 Feat Discussion)
with
Like
.
oh, thank you! Maybe "you can Cleave up to two more opponents within reach" I would definitely include reach because there's a few PC...
Saturday at 9:19 PM
Kinematics
replied to the thread
D&D (2024)
Minigiant's Grandmastery Feats (Tier 3 Feat Discussion)
.
That bullet point was specifically about the extra attack granted by Cleave, so there's no requirement that you have the Extra Attack...
Saturday at 8:56 PM
Kinematics
replied to the thread
D&D 5E
How would YOU nerf the wizard? +
.
Assuming you're only referring to the cantrip side of things (because there's no way that longer casting times can be considered a...
Saturday at 8:47 PM
Kinematics
replied to the thread
D&D 5E
How would YOU nerf the wizard? +
.
First I'd look at revising cantrips. Rather than scaling damage with levels, scale their secondary effects. For example, Ray of Frost...
Saturday at 7:49 PM
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