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Recent content by King Brad

  1. K

    N.O.W. random mutations numbering.

    Thanks. That also explains the missing numbers.
  2. K

    N.O.W. random mutations numbering.

    Ahh. I had never heard of that before.
  3. K

    N.O.W. random mutations numbering.

    Typo'd. I meant Jump
  4. K

    N.O.W. random mutations numbering.

    Am I missing something? it says roll a d66 (?) but they start at 11 and just from number 55-61 in both areas. Also there's x2 #23s.
  5. K

    a5e.tools Non Gmail pw recovery for A5e.tools

    Are there password reset/recovery options for A5e.tools that does not require the googleform? I have tried requesting it through my associated email which is through yahoo multiple times but got nothing I have scoured every folder I have but no trace. Are there any other routes that I am not...
  6. K

    Level Up (A5E) What would you include on a player cheat sheet?

    I may, but I'd have to check with the SRD to make sure it doesn't get taken down!
  7. K

    Level Up (A5E) What would you include on a player cheat sheet?

    My group will be starting an A5E campaign in the next few weeks and most of them only have experience with O5e. To ease the transition, I plan on walking the, through character creation using the a5e tools site, but would also like to write up a doc for during play and have started already...
  8. K

    Level Up (A5E) Strongholds and living expenses

    I think that's by design. The Strongholds are assumed to be self sufficient for the people who work there, however, you (the owner) add to the expense so if you want to live whatever lifestyle, you still have to pay for it. A keep doesn't necessarily grow food, but a farm does. That being...
  9. K

    Gate Pass Gazette Playtest the ARTIFICER (Kickstarter backers only)

    Your first point aligns with my new understanding of it. For the second point, it would likely be you casting it from it like a wand.
  10. K

    Gate Pass Gazette Playtest the ARTIFICER (Kickstarter backers only)

    Apparently I can't read either. Okay this is a lot cooler than I realized. Also the big issue was that it is After the fact, not Before, as I originally thought. Edit: Thank you for clarifying.
  11. K

    Gate Pass Gazette Playtest the ARTIFICER (Kickstarter backers only)

    I am not opposed to mechanics like the fizzle die, but I don't like it here. Even though it does fit thematically really well, you have to get lucky twice for multiple spells to just work and there doesn't seem to be enough going on with the class otherwise to make up for that. The Archetypes...
  12. K

    Homebrew [Tools] Monster progress

    That's terrible. I hope you get well soon.
  13. K

    Level Up (A5E) Need Help Understanding Extended Journies

    The whole point of the Journey rules seems to take the day by day approach to travel (which most tables don't bother with btw) and simulate them in a more streamlined way. Yeah, some choice is lost but not agency. The players are already choosing to use this system. And you can narrate it...
  14. K

    Level Up (A5E) Silly powerbuilds

    True but you have to be touching the ground for all of that.
  15. K

    Level Up (A5E) Silly powerbuilds

    Oh I misread that. I didn't realize that is was doubled for the entire turn!
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