Recent content by Lanefan

  1. Lanefan

    TSR Why would anyone want to play 1e?

    Each edition changed quite a bit between the start and end of its run. Comparing at-release 1e with at-release 2e is IMO valid, as is comparing end-of run 1e with end-of run 2e. For me the most jarring difference netween 1e (both as-written and our homebrew version) and 2e was 2e's IMO...
  2. Lanefan

    D&D General Mike Mearls says control spells are ruining 5th Edition

    The chance of misfiring within a given round gets higher but it's ironclad sure that's not what they were looking at. Instead they were looking at the chance of misfiring per attack, without regard for how closely or widely spaced in in-game time those attacks might be. Put another way: if...
  3. Lanefan

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Odd, in that the more dice you roll at once the less random (i.e. more predictable) the result is likely to be; the law of averages will trend the expected result closer to the middle of the bell curve with every added die. Example: rolling a d16+2 will give an equal chance of any result...
  4. Lanefan

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Agreed all round. Change "fun" to "challenge" in that last quote and you're bang on right.
  5. Lanefan

    AD&D 1E What was so bad about unearthed arcana 1e?

    Same here, though it's toned down somewhat from the as-written UA version.
  6. Lanefan

    Modules: Made to Read vs Made to Run?

    In an adventure module I'm only after content and reference. If the writing is good enough (by which I mean both readable enough and concise enough) to support that, and the editing is accurate, let's rock. I can live without art in a module except for the rare cases where something really...
  7. Lanefan

    Modules: Made to Read vs Made to Run?

    Oh, I use them, but not always. I just got done running (most of) H2 Bloodstone Mines after a string of homebrew adventures, and the current one is another homebrew. I've also got U1 Secret of Saltmarsh* half-run, awaiting resumption if-when the current party/parties reach a logical conclusion...
  8. Lanefan

    Modules: Made to Read vs Made to Run?

    Corner case exception: the player who is thinking of becoming a DM and buys a module to see how the sauce is made. That, and many times a player in one campaign is the DM of another; which can (believe me!) sometimes make it a headache trying to find a module none of them have run and-or played...
  9. Lanefan

    D&D General *Hobbits* in a late-80s AD&D product

    It works for me - the statues could be quite worn and weathered yet their species still be obvious; and the days of "somewhat well-traveled" could have been a long time ago.
  10. Lanefan

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Designing to 20 looks pretty open-ended from the perspective of someone only playing to 12; even more so if some ongoing arithmetical progressions are given for level beyond 20 I'd be fine were they to admit they didn't try (or didn't try as hard) with the upper levels. In 1e Gygax doesn't...
  11. Lanefan

    Modules: Made to Read vs Made to Run?

    If it's not on paper, it doesn't count. Paper first, then a digital version that's exactly the same. And page count is highly relevant even in digital form: lower page count means less chaff to plow through, less scrolling or page-jumping, and-or less wasted space.
  12. Lanefan

    Modules: Made to Read vs Made to Run?

    If I write it out now then a) it's easier to run because I'm not making it up on the fly, b) I've got it if I ever want to run it again for a different group, and c) I've got it if anyone else ever wants to run it. One of these days the idea of "d) I can put it out there for public consumption"...
  13. Lanefan

    D&D General Mike Mearls says control spells are ruining 5th Edition

    The DM running out of steam and-or duct tape is a symptom of the underlying loss of wheels, not the cause. For me, all it needs is a great big warning along the lines of "While the game as presented goes to 20 levels, the specific intent is that most if not all actual play will occur in the...
  14. Lanefan

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Perhaps fortunately, I'm not designing cars. :) The inherent problem with any open-ended and complex progression system is that there's always going to be phases where it works really well (i.e. as designed) and phases where it doesn't due to accumulated glitches. To give another car example...
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