Recent content by Lanefan

  1. Lanefan

    D&D General A Rant: DMing is not hard.

    The left-hand graph has a rather large and glaring flaw, as it implies that exactly 0% of the player base is 46 or older. Such is not the case.
  2. Lanefan

    D&D General A Rant: DMing is not hard.

    If you lock them all into having levels and classes and so forth, then sure; I'd agree. What I want as DM is something that says in hard numbers "this creature, on average, is as strong as the strongest possible human, as smart as the average bag of hammers, not very wise, has average...
  3. Lanefan

    D&D General A Rant: DMing is not hard.

    How many of those campaigns were intentionally run as open-ended though, i.e. without a set "completion" point? I've been running the same campaign for 17+ years now and there's still no end in sight; hard to call it "fizzled" after that long even if it for some reason stops next month.
  4. Lanefan

    D&D General A Rant: DMing is not hard.

    For me at least, it's because I view D&D as being more an adults' game than a kids' game.
  5. Lanefan

    D&D General Wild Magic, Yea or Nay?

    I love it, only when it's truly wild and unpredictable - wild surges from an interrupted spell doing weird things, or broken magic items releasing their enchantments in ways unintended, that sort of thing. I have about 400 different possible entries (a few of which amount to "make s**t up") on...
  6. Lanefan

    D&D General A Rant: DMing is not hard.

    Part of the problem is that we're a diverse lot; and one DM's "mistake" might be another DM's "best practice", with both of them running games their players greatly enjoy. Thus, there's always going to be objections from somewhere to published advice around something as...
  7. Lanefan

    D&D General A Rant: DMing is not hard.

    Indeed, but giving them stats anyway allows for quick and easy comparison with characters. Simply saying Giants are tough and resilient isn't enough; saying Giants average Con 24* is way more useful, and by extension provides their Con save bonus etc. without it all having to be written out in...
  8. Lanefan

    D&D General A Rant: DMing is not hard.

    This touches on perhaps a key element: DMing isn't necessarily hard as in difficult to learn or do but aspects of it - mapping a setting or adventure, referencing and writing out statblocks, maintaining a decent game journal or log, etc. - can certainly be or become tedious and boring and a slog...
  9. Lanefan

    D&D General A Rant: DMing is not hard.

    I wonder if it's more that existing players are less tolerant of new DMs. If everyone at the table is new, including the DM, then they all learn together. But if some of the players have played before, it's on them to put up with the rookie DM's mistakes; and some people maybe aren't as...
  10. Lanefan

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    The damage caused by a Mind Flayer still exists, only it's internal and thus not visible to an observer. The damage caused by a Red Dragon's breath weapon might not be "cuts and bruises" specifically, but the burns and singes and and char marks would be pretty much the same as. And the answer...
  11. Lanefan

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    The game could use more meat-grinder in its theme, even without it becoming primary. More to the point, death-spiral mechanics would force players to think twice before engaging in combat and look for other solutions first. Such mechanics would also force parties to be more cautious (which is...
  12. Lanefan

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    IMO death spirals should very much be a thing. The most important hit point to preserve shouldn't be the last one you lose, it should be the first one you lose: going from full to one less than full should have impact.
  13. Lanefan

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    Yet when NPC adventurers of the same capabilities are the PCs' foes those NPCs should be easy to kill? No. What works for one works for the other. Applicable vs. PC and NPC alike, sure. This is one really good 3e idea that subsequent editions abandoned in their quest to have nothing ever...
  14. Lanefan

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    The problem isn't that you're quoting the rules and using them to defend your position. The problem is that the rules you're quoting are themselves awful, which completely undermines your position before you start.
  15. Lanefan

    D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

    That, or some sort of wound-vitality or body-fatigue points system where your wound/body points (everyone has these) are mostly meat and your vitality/fatigue points (that you get by gaining levels) are mostly not-meat. Then, certain attacks could go straight to body points, bypassing fatigues.
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