Recent content by Lanefan

  1. Lanefan

    What makes setting lore "actually matter" to the players?

    Factual history, such as who reigned when and what years the red comet appeared, should be fairly reliable in any society a) whose language has a written form and b) puts any value on recordkeeping. In a typical RPG setting, the longer-lived species would seem to make the best such...
  2. Lanefan

    What makes setting lore "actually matter" to the players?

    I've often had that sort of disparity among players, and my answer has always been to just neutrally run whatever I was going to run anyway and let the players sort it out among themselves.
  3. Lanefan

    How do you like to start a campaign

    It was weekly for the first year or two, then very intermittent for a year or two, then weekly for a while, then twice weekly (too many players so they split up into two groups running on different nights) for most of the last six years. Typical evening sessions, so 4 hours or so each with some...
  4. Lanefan

    How do you like to start a campaign

    There's ways to make this highly believable in the fiction, however. One I used was that each of the PCs, being a neophyte looking to break into the adventuring gig, had independently heard that a famous adventuring Company was recruiting. The only buy-in I asked from the players was that...
  5. Lanefan

    D&D General A Rant: DMing is not hard.

    Learning experience, after a certain point, is no longer the point. Familiarity and comfort is. A DM who has run 1000 sessions of D&D (let's get specific here and say it was all 5e 2014, run stock) might not have learned much more than the DM who has run but 100 sessions but is for sure going...
  6. Lanefan

    D&D General AI Art for D&D: Experiments

    If her left arm was real instead of mechanical, that artificer would be one of the best Gnome portraits I've ever seen. As for how she's hammering the spear without it resting on the anvil: the cradle the spear-point goes through could be a super-magnet holding it in place.
  7. Lanefan

    D&D General AI Art for D&D: Experiments

    Gotta disagree hard on that one. I've already ripped at least three really excellent character portraits from this thread (thanks, guys!) and maybe a dozen others I can use as setting illustrations, deity portraits, nd so forth. That's a far better batting average than I ever achieve wandering...
  8. Lanefan

    D&D General A Rant: DMing is not hard.

    I get ideas of what to run, as in plot-story-adventure ideas, from non-D&D sources. I don't get any ideas as to how to run those things.
  9. Lanefan

    D&D General A Rant: DMing is not hard.

    It isn't hard to learn how to do in theory. The very fact that it requires a lot of effort makes it hard to actually do in practice. Moving one rock across the road is easy. Moving 10,000 of them is hard.
  10. Lanefan

    D&D General A Rant: DMing is not hard.

    I'm assuming here that each of these DMs is inviting me into a D&D game using an edition with which they're familiar? If yes, and if I only had time for one of these two games, I'd lean toward DM 1 if all else is equal; purely on the basis that a specialist is on average better and-or more...
  11. Lanefan

    D&D General A Rant: DMing is not hard.

    Agreed. Personally, I see the path to DMing runs through first being a player in the system you intend to run. If nothing else, it flattens out the learning curve a bit when it comes to rules etc. in anything other than a very rules-light system. That said, IME and IMO something is lost as a...
  12. Lanefan

    D&D General AI Art for D&D: Experiments

    For a very short period - maybe just a few years - this will be true, as only the megacorps will be able to afford the tech and personnel required to make and edit movie-length or series-length AI videos and have them be any good. After that, the tech will become much more commonplace and the...
  13. Lanefan

    What makes setting lore "actually matter" to the players?

    Or it describes a GM in whose setting not only are you restricted to playing a Human but that Human has to be Norse.
  14. Lanefan

    What makes setting lore "actually matter" to the players?

    There's IMO more than enough design space to have a very limited number of PC-playable species that aren't Human and then give clear game-mechanical benefits and penalties to each of those species along with clear, if generalized, write-ups on what makes the culture and overall outlook of those...
  15. Lanefan

    What Does "Simulation" Mean To You? [+]

    Which is fine, except a video game very rarely if ever has to narrate what that loss of hit points looks like in the fiction. The little red-green bar is enough. In a TTRPG, however, we don't often have a red-green bar equivalent, expecting instead that the effects from taking hit point damage...
Top