I always thought the damage fro falling was way too low. At level 14 a mage can get reverse gravity raising someone 140 feet into the air. Would take a half a round to fall from that height and be going about 66MPH.
I'm a bit surprised at how far down the sorcerer is. I suppose because they are rather power-light to start. But after level 10 or so, in a campaign where the opponents might be anything, I'd rather have a sorcerer. The versatility of available spells is an overwhelming factor versus wizards.
I'm a bit surprised at how far down the sorcerer is. I suppose because they are rather power-light to start. But after level 10 or so, in a campaign where the opponents might be anything, I'd rather have a sorcerer. The versatility of available spells is an overwhelming factor versus wizards.