My first thought was a fight in an atrium with a fountain in the middle. In the fountain are many gold coins, but the magic of the temple makes it so the coins grow mouths and attack like piranha if anyone touches the pool. make sure that the enemies have ways of pushing or sliding the PC into...
Another thing I have done is downloaded a bunch of the low level RPGA adventures and stolen encounters whole from them as I need for my story. I did not have a good grasp of the encounter building system at first and my first adventure was a TPK. Try that if you like writing your own adventures...
I strongly advise using the first half session or so to build your characters as a group. Make sure you have all of the roles (defender, leader, controler striker) covered, as an unbalanced party is way more dificult to handle for the players and DM. Remember that the fighter is not the Noob...
I am not a fan of double weapons, but in all fairness I have to step in and defend the dire flail for a second. The dire flail is the FIRST double weapon in D&D. It dates back t first edition with the staff of flailing. Yes it may be stupid and give you a massive concussion at the very least...
I voted other because I am most excited to see the Psionic Classes. I am also curious as to which power source Eberron's Artificer will be tied to. I love Psi and I wonder that now that they have the chance, if they will make Psionics more different from magic. Here's wishing.
Luke
I must say the paragon paths are way more awesome than I thought they were going to be. I had little faith in them as I hate prestige classes and only used them to combine a spell casting class with a non-spell casting class (ie. the mystic theurge or the eldrich knight). that said, I am very...
I have to disagree with you, not that WotC is Incompitent, I have always been impressed with that, but the Artificer is one of the most versitile classes in the game, I have laways seen them as controlers, but I have played them as all of the rolls mentioned in 4e. a Warforged Artificer is one...
I can't be the only one who wants to see a Return to Castle Amber.
Seriously, one of my groups DMs has run this adventure for us like five or six times in diferent campaigns, i realy remember the d20 modern one set in the 1930s.
Also a blackmoor campaign pack would be cool. Revenge of the...
As to conversion help, looking at the map of the Caves of Chaos, I notice lots of small rooms. I would bunch the creatures from multiple rooms into one encounter. That way you could have waves of gioblin minions attack the party while they are fighting some skirmishers and other stuff.
I have...
tiefling stuff
here is the Transcribed Tiefling stuff, just the crunch as I cannot see all of the fluff.
Tiefling racial traits
Height: 5’6-6’
Weight: 140-230lb (might be 250)
Ability score adjustments :
+2 INT, +2 CHA
Speed :
6 squares
Fire Resistance :
5 +1/2 character level
Infernal...
Hexes, despite my finding them a huge pain, do make flanking large or larger creatures a bit problematic, it is not as clear as it is with squares. Also it does make the kobold’s "mob tactics" a bit weaker as there are fewer adjacent squares. But this is a game where you can do what you want to...
I don't think it has been said yet so.
Thanks Mike it is great of you to keep those of us far from the D&D XP informed.
If I ever see you at a Con or something I owe you a beer.
Luke
I hate hexes for many practical reasons. Let it be known that I played and ran GURPS for five years and near the end I and the other GMs changed groups to a grid. As a GM I like mapping out my dungeons in advance, I hate having to remember how my hex mat is oriented, or buying landscape hex...