Recent content by Locutus Zero

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    D&D 5E Do You Purposely Split Up the Party?

    I transitioned my party from LMoP to HotDQ. The party now had real roots in Phandalin, owning part of the mine, taking part in the government, and working to renovate the town. I told them that about two months would pass before any more action would happen, and asked what they would get up to...
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    Switching DM and being on fire

    I didn't think that was true.
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    Switching DM and being on fire

    To be consitent with the non-magical fire hazards I see in adventures, I believe 5 ongoing would be more in line, but the DM is well within his rights to alter the number to encourage an interesting strategy. As for how to end it, if the fire had come from an attack that gave ongoing damage...
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    Sentinel animal spirt help

    Also, the compendium says your animal is considered an ally, and that it spends surges out of your surge pool. So any healer could heal your wolf, and you'd be docked a surge.
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    D&D 4E What are the best 4e Modules?

    The adventure in the Monster Kit or whatever it's called, Cairn of the Winter King, is a nice change of pace. It's a straight forward dungeon crawl, but with plenty of interesting encounters. It has some hooks in the beginning for how to connect it to Harkenwold.
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    Gardmore Abbey Sidetrek Help Needed- (Possible Spoilers)

    As far as how to track it down, they could see or hear rumors of further far realm madness. If killing the beholder was supposed to rid the tower of its far realm influence, then maybe the far realm kind of follows it around. Where would he go? Somewhere very orderly? Perhaps Winterhaven?
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    help running Madness at Gardmore Abbey

    I'm halfway through this adventure now, and my two biggest problems have been figuring out WHY the characters would want to do most of the various quests and side quests, and predicting where they will go next. For instance, my party entered the Abbey near the Fey Grove. As a result, they have...
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    Does anybody know how well D&D has been doing?

    Between the basic fact that one only needs so many books to run an RPG, and the online DDI stuff making the hard copies obsolete, I'm not surprised that 4e isn't doing well in FLGSs. About the only thing I could see buying from WotC now, aside from my yearly DDI sub, is some good paragon...
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    D&D 4E What are the best 4e Modules?

    Reavers of Harkenwold was very good. A level 2-4 adventure. The heroes help a group of small agricultural towns resist the invasion of an army. You can find it in the Dungeon Masters Kit.
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    Ideas for a magic saddle?

    It could have a bonus to charging, or some kind of encounter or daily power related to charging.
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    Abstract Ideas

    Has anyone really been far even as decided to use even go want to do look more like?
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    Questions about DMing Gardmore Abbey

    I plan on running some version of Gardmore Abbey in the near future. The deck of many things looks pretty interesting. So, in general, I'm just looking for any tips from folks that have run this adventure. More specifically, I plan on leveling this adventure up for level 9 players. Can you...
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    In the Spotlight: 4th edition and DPR

    I hate the 15-minute adventuring day problem. I've been working on ways to give my players more encounters without an easy way to sleep between them. They don't mind it, it let's them flex some strategic muscles they haven't been using. If your DM is pulling punches my making sure you don't...
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    In the Spotlight: 4th edition and DPR

    DPR is king as long as the bad guys are not threatening. If they have abilities that screw you up or have heavy attacks, they can focus fire a striker down fairly quickly. A controller make it so that they don't attack at all, a defender can absorb the damage. A leader can do any number of...
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    In the Spotlight: 4th edition and DPR

    Ah, folks I play with also care about how much damage is done to them, whether or not they can all get to the same guy to do damage, and if they are alive enough to deal damage.
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