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Recent content by Magean

  1. M

    Savage Worlds vs 13th Age

    Thanks ! And what of the flow of the game? Like combat pace, setup time, GMing overhead...? Assuming players aren't particularly beholden to D&D conventions, so doing things the D&D is neither a good nor a bad in itself.
  2. M

    Savage Worlds vs 13th Age

    Hey, The title probably sounds like one of those idiotic computer-generated online comparisons, but I don't have any better idea. 13th Age 2e's Kickstarter campaign is ongoing and I've long considered giving this game a try, but never had a chance and likely won't during the coming weeks. As...
  3. M

    Inspiration for an urban intrigue/espionage adventure

    Didn't play that supplement but I did play BitD and, indeed, it's a great game and the flashback mechanic does wonders.
  4. M

    Inspiration for an urban intrigue/espionage adventure

    Yes it is! As the OP, I got a notification. Sometimes a necro can be a pleasant surprise. Back to the topic (it's mine! miiiiiine!), Bond is an obvious source of inspiration, Bourne is very good too. Both have the "over-the-top" feel you'd expect from D&D or any other game where the PCs are...
  5. M

    D&D General Which Aspect of DMing Do you Struggle Most With?

    What I struggle with is deciding on the details of the plot when designing my own adventures. I can easily picture what kind of tone, setting and casting I'd like to see in play. But, when it comes to deciding on who did what and why, the possibilities appear endless and I'm struck with paradox...
  6. M

    GMing: A D4 of Design-Run-Discuss-Reshape to Kick Off a Campaign

    On a related note, there's this piece from The Alexandrian: Don’t Prep Plots – Tools, Not Contingencies . Also, for a discussion of the Front concept and a practical example, one might want to check out the Dungeon World Guide , page 34 and onward. Although, in this instance, the setting has...
  7. M

    GMing: A D4 of Design-Run-Discuss-Reshape to Kick Off a Campaign

    The way PbtA games do it, the GM is supposed to devise a collection of "Fronts" or "Threats", whatever they're called in each particular game. Essentially, a Front is a chain of events that would take place in the world in the absence of player interference. They involve a cast of NPCs...
  8. M

    Looking for a more narrative, less combat-centric alternative to D&D

    Alright, coming back to this thread after a week of reading about your various suggestions. Many thanks for participating! For future use and reference, here are my "research notes", in the jotted-down format... They're about those systems that have most often been suggested, or that I...
  9. M

    Looking for a more narrative, less combat-centric alternative to D&D

    So today I spent a lot of time reading about GUMSHOE, and Swords of the Serpentine may be an interesting investment. Does the pre-release PDF contain an introductory scenario with pregen characters, or anything to quickly get going, learn the system and get the feeling without much learning and...
  10. M

    Looking for a more narrative, less combat-centric alternative to D&D

    Thanks. Actually, there's an Eberron in Savage Worlds conversion book, so that may be worth checking out.
  11. M

    Looking for a more narrative, less combat-centric alternative to D&D

    Thanks for all these answers, that's quite a lot of suggestions! After collecting them and doing some research, I have compiled the following list of options that are "big names" and / or came up often regarding what I'm after: Fate Swords of the Serpentine Fellowship 13th Age Shadow of the...
  12. M

    Looking for a more narrative, less combat-centric alternative to D&D

    I heard about Gumshoe in an Alexandrian piece. I thought of it more as a Cthulhu-mystery dedicated system, but the derivative you linked to could do the job, indeed. Ah, yes, Fate, that's another big name I've often read without knowing what is was about. I'll check that. Thanks to you both!
  13. M

    Looking for a more narrative, less combat-centric alternative to D&D

    Hey all, I've had a talk with the other GM in my group of players and we both agree that we're getting tired with D&D's focus on combat. It takes a lot of prep and play time and ultimately, it's not our preferred part of the game. Especially past lower levels, since large amounts of HP make...
  14. M

    Introducing a 10-year old to D&D: framing the adventure

    Thanks a lot to all you guys for your sharing your experience and advice. Very interesting pieces for sure. There doesn't seem to be a consensus on whether or not to use pregenerated characters. Bear in mind that this kid isn't very familiar with fantasy tropes, so building a character wouldn't...
  15. M

    Introducing a 10-year old to D&D: framing the adventure

    Hi, So I am going to stay for a few days at my cousin's place and she has a 10-year old son. He's fond of me because I'm the big boy who understands his centers of interests, plays with him, and at the same time has the experience to show him new exciting games. That boy is, I believe, the...
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