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Manbearcat's latest activity
M
Manbearcat
added the media item
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General
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Today at 7:04 PM
M
Manbearcat
reacted to
hawkeyefan's post
in the thread
The "G" in RPG
with
Like
.
Without the G, what would we be doing? I think that's what comes to my mind on this topic.
Today at 12:47 AM
M
Manbearcat
reacted to
kenada's post
in the thread
The "G" in RPG
with
Like
.
It’s only too much when it doesn’t support what one wants play to be about. It’s possible to ignore those extra elements, but I like it...
Yesterday at 3:47 PM
M
Manbearcat
reacted to
pemerton's post
in the thread
The "G" in RPG
with
Like
.
I want a RPG to be game, in the sense that the participants can do thing - make "moves" - that change the circumstances of play for...
Yesterday at 3:47 PM
M
Manbearcat
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Yesterday at 1:44 AM
M
Manbearcat
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
Are you using mechanics and system interchangeably here? If so, there is the problem. System includes ethos & principles (which...
Monday at 4:52 AM
M
Manbearcat
reacted to
AbdulAlhazred's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
And here's where I think things can be discussed. The later, a situation in which there's one simple obvious morally correct answer...
Monday at 1:23 AM
M
Manbearcat
reacted to
pemerton's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
"Valid" is not the write word. GNS is a descriptive analysis, not a normative one. Edwards' view is that the goal of "getting the...
Monday at 12:26 AM
M
Manbearcat
reacted to
pemerton's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
I don't know how you are using "gamist" here. Not in Edwards's sense - perhaps in some bespoke sense of your own? I also don't know why...
Sunday at 2:23 AM
M
Manbearcat
reacted to
AbdulAlhazred's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
Right, but also moving a lot of discretion about how to apply the rules into the system, both in terms of combat but also by using SC...
Sunday at 2:06 AM
M
Manbearcat
reacted to
Autumnal's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
At first when I read that 4e has significant assets for narrativist play, I went: o_O Then I went: :unsure: And now I go: (y)
Sunday at 2:06 AM
M
Manbearcat
added the media item
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Sunday at 12:15 AM
M
Manbearcat
reacted to
zakael19's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
Hi. Im running 4e, 5e, and playing 4e story now as we speak (in metaphorical terms, not literally concurrently to be clear). 4e...
Saturday at 8:11 PM
M
Manbearcat
reacted to
Autumnal's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Haha
.
It seems like there are two factors at work. 1. Who has the authority to narrate the next segment of forum discussion evolution, and...
Saturday at 6:37 PM
M
Manbearcat
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
That's cool and good for you (sincere). But that isn't how things have gone down here on ENW. IMO, its one of the more weird (yet...
Saturday at 4:25 PM
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