Thank you for the feedback!
My main gripe is definitely how it will slow down gameplay during combat. Granted, it is not intended to be a combat-heavy game - combat will be very fast and deadly - but I do believe that there is a large margin for me to work within to improve the system to a move...
Based on some additional feedback I have received, I may be using the injury system as a complete HP system as well. Currently working out the logistics.
Hey everyone, Fawkes here!
I have been working on an injury system for "Torment of the Old Gods," and I finally feel ready to reveal it... Because I think it needs to be changed already - I may have gotten a bit carried away.
So, I will leave you all with the rules. Tell me why you hate them...
Devlog - Tweaks for Clarity and Challenge
Hey everyone, Fawkes here with a fresh update for Eldritch Express. I've made some adjustments to improve the clarity of the rules and ramp up the challenge based on your feedback.
First, I renamed the difficulty levels from "Normal" and "Hard" to...
Welcome to Eldritch Express, a thrilling one-page tabletop RPG of pulpy occult horror set on a supernatural mystery train. With just a pack of standard playing cards and some D6s, you'll embark on a harrowing journey filled with malevolent entities, dangerous traps, and mysterious boons.
Key...