Recent content by MechaPilot

  1. M

    D&D 5E Spell Level Cap Below 9th

    I've been considering running a game where I cap the maximum spell level at 5th level. I'd be using the spell-point variant, and I'd be keeping the available spell points at each level and the cost for spells of each level the same as listed in the DMG. The primary change I'd be instituting is...
  2. M

    D&D General Job Board (Random Table)

    After watching this episode of How to be a Great Game Master, I was inspired to write up a random job board table. I figured I'd share it with you and see if you had any notes on how to improve it.
  3. M

    D&D 5E "What Do You Mean, They Don't Have Any Loot?"

    Virtually every humanoid has some loot on their corpse. It might be mundane weapons and armor, or it might just be the bloody and pierced remains of their clothing. At a couple coppers per foe, you might just be nicking and selling their boots and belts.
  4. M

    TSR TSR's Amazing Accounting Department

    As an accountant, Just-In-Time (JIT) is popular and can result in reduced storage costs. However, it sounds like this guy missed one of the big rules of directing a company's accounting policy: you need to become intimately familiar with the nature and the workings of the business (and how it...
  5. M

    TSR TSR's Amazing Accounting Department

    As an accountant, Just-In-Time (JIT) is popular and can result in reduced storage costs. However, it sounds like this guy missed one of the big rules of directing a company's accounting policy: you need to become intimately familiar with the nature and the workings of the business (and how it...
  6. M

    Spell Points and Problem Spells

    I don't know if I'd say it's a "better" approach, but it feels more intuitive to me to recalibrate the costs than the total. I'd also add that changing the total wouldn't affect the issue that another poster mentioned in the lead-up to the response, which is the repeated casting of certain...
  7. M

    Spell Points and Problem Spells

    I don't find it exasperating the issue. The additional resource flexibility tends to make casters feel more free to use spells they think are right for a given situation without worrying about "oh, man, but I have to burn one of my higher level slots to cast that because I've already used up...
  8. M

    D&D 5E Durable Feat is weak, Healer feat is too strong

    Healer is what makes a healer's kit worthwhile.
  9. M

    D&D 5E Durable Feat is weak, Healer feat is too strong

    Healer is fine. It's good, but not too good. Durable is okay. It's far from great, but it excels under the right circumstances.
  10. M

    Stargate RPG Powered By 5E Announced from Wyvern Gaming

    A friend of mine has been running D20 modern using 5e rules. We replaced some of the modern skills with tool proficiencies.
  11. M

    D&D 5E Stargate RPG Announced from Wyvern Gaming

    A friend of mine has been running D20 modern using 5e rules. We replaced some of the modern skills with tool proficiencies.
  12. D20 Modern with 5e Skills.jpg

    D20 Modern with 5e Skills.jpg

  13. M

    Spell Points and Problem Spells

    Another option would be to alter the SP cost for the spell levels. As it is, we have some level increases going up by 1 point while others go up by 2 points. I'd experiment with making each level increase a 2 point increase before tinkering with the totals.
  14. M

    Stargate RPG Powered By 5E Announced from Wyvern Gaming

    I've used the Buffy the Vampire Slayer RPG to run Stargate games with great success. Zats are pretty horribly inconsistent in the show. I can't recall a single instance of someone resisting one. And, the whole thing about stun/kill/disintegrate in 1/2/3 shots brings up a host of issues as...
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