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Recent content by Mezzer

  1. Mezzer

    D&D 5E Spell Preparation - A Better Vancian or a Bridge Too Far?

    I'd be willing to bet that this is the exact reason that the sorcerer was dropped from the last couple of playtests. They were trying to differentiate them a bit by fleshing out bloodlines, but they still had the 3.5 spellcasting approach, which has now found its home with the Wizard. Hopefully...
  2. Mezzer

    D&D 5E Mage Armor

    Wizard's aren't really glass cannons anymore; their damage isn't particularly high, nor can they keep dishing it out round after round. They retain good AoE and utility spells though, so their toolbox is far better rounded for now. However I don't want to see mage armor doing anything with Int...
  3. Mezzer

    D&D 5E Spell Preparation - A Better Vancian or a Bridge Too Far?

    Mm, this was only really true of mid level Wizards though, and depending on the level of power gaming at hand, you could easily craft a Wizard that had a couple of incredibly effective generic answers to most situations. Besides, I'm fairly certain that the old system of fire & forget was at...
  4. Mezzer

    D&D 5E Spell Preparation - A Better Vancian or a Bridge Too Far?

    I really love it, since it still retains the best part of Vancian casting, ie the fact that a Wizard has to prepare spells. The added flexibility also makes a lot of sense, particularly relative to the power of the other classes atm. Another good thing is that they can introduce cool new...
  5. Mezzer

    D&D 5E Whats so hard about character creation?

    I really don't think that's the right approach to take with races, since the sub-races are vastly different (mechanically), and it's not like there are 5 sub-races for each race, there are only 2. The current approach also allows you to quite clearly separate common racial traits, which is an...
  6. Mezzer

    D&D 5E Whats so hard about character creation?

    Judging from everything WotC has ever done, we likely won't ever see modularity defined to the point you seem to want it at. They seem to highly prefer just defining stuff as complete package in which you may get a few basic choices (ie core), and any modularity is then offered in the form of...
  7. Mezzer

    D&D 5E Whats so hard about character creation?

    I don't think that the various playtests we've seen so far are necessarily place to look for simplicity, as they're there to provide mechanics for us to test. We don't know which parts will end up as core, and we don't know how many more iterations everything's gonna go through until release...
  8. Mezzer

    D&D 5E Class Design Poll: the Paladin

    Paladins have always had a few special toys at their disposal, but no specific dominant mechanic for how they work. They're beefy, can augment that with spells, can lay on hands, do some turning, etc. I'm not entirely sure if they need to get something new and unique, but if it's ever gonna...
  9. Mezzer

    Warlock: Eldritch Blast

    I really like that they're not including primary stats into damage rolls for most spells, including at-wills. It helps make them feel quite different from the physical side of combat, and it also adheres to the no-scaling idea they're going with. Something like 2d6+Cha is better than 3d6, and...
  10. Mezzer

    Warlock: Eldritch Blast

    The thing is, EB is very solid baseline ability to use in combat when you have nothing else to do. Warlocks are rather limited in that regard, since they have very little to do most of the time. That said, the damage isn't spectacular, it has no riders, and it could get hella boring real quick...
  11. Mezzer

    Alternatives to Human Ability Score Boosts

    Whatever they end up giving humans, I'm fairly sure they'll want it to be simple and easy to use as a default choice. The current stats bonuses are just that. Moreover, in D&D Next ability scores seem to be vastly less important than ever before. The number of places where you'd normally plug...
  12. Mezzer

    Sorcerer vs Wizard

    Well, quite simply, by casting far too much of those few spells. Besides, is a 3rd level spell 3 times as good as a 1st level spell? Maybe sometimes, but not very often, and that's where the pricing problem becomes very apparent, particularly when spells aren't directly numerically comparable...
  13. Mezzer

    Sorcerer vs Wizard

    Going back to the whole spell point thing; while I'm very much on board with a spell point sorcerer, but I find myself wondering just how long it's going to take them to realize that they need to price spells in a sensible manner. Pricing spells 1 to 1 with spell level is a very silly idea and...
  14. Mezzer

    Slayer build sillyness

    Having great RBAs is why I ultimately decided to go with the Dex build, since we kinda needed some more ranged firepower. And my stances are Mobile Blade and Unfettered Fury, both of which are great with the bow as well. And altough Power Strike on any basic attack would certainly be better, I...
  15. Mezzer

    Slayer build sillyness

    Well, as a Slayer your skill choices are fairly limited as it is, so having a high Dex, along with an appropriate background, actually gives you access to a set of (potentially) more useful skills that you would have otherwise.
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