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This is a valid criticism, I have to admit that I have not yet futzed around with features of the combat system itself, other than applying the variant rules for PWL, which I have yet to playtest.
It's a similar gripe I had with the system at first glance, thinking it was too complex and delicate to efficiently add in my own ideas. But once I tried it, I understood that the system, on the contrary, is quite robust.
PF2 is more like a combination of different sub systems that are modularly...
If that's the mode of play, I would consider home-brewing a retreating mechanism perhaps. Make retreating part of the game loop and let your players know about the randomness of monsters they can encounter.
By signposting this way, you as a DM don't have to know what's coming, but your players...
You could also just let them run into the encounter and give them the opportunity to relatively easily retreat in case it becomes necessary. But I'd assume signposting wouldn't be too hard, if you remember the 10-2 table stated earlier. All it takes is a glance for you to know that they are...
1) You can self host Foundry VTT on your own computer, back it up on a HDD, never lose anything (unless your house burns down).
2) Foundry VTT has never crashed once for me (self hosted) in over 500 hours of usage.
3) Not if you self host.
4) see 3)
5) Never tried it but in this day and age your...
I am a very lazy DM. I don't prep in advance almost entirely and my players and I collaboratively build the world as we go using "Solo DM engines" such as an oracle die to make up the story as we go. I could never run PF2e this way without a VTT i'd assume (I haven't tried to be fair) but having...
Old School, it has its merits. I admit, PF2e would not be my rpg of choice for offline play. It has many moving parts, that keeping track of as a DM and preparing for would be too complex for my taste, without the automation.
Not only have they been codified more thoroughly, the designers even give you a tool to change the nature of the whole progression, so you can emulate different styles of play with it. It's a fabulous toolbox honestly. The caveat is, that there is a learning curve attached to it. Since it's a...
As far as the RAW goes, this is a design choice, however, they also acknowledge that different DMs and groups might want to handle things differently. That's where the variant rules come into play. Specifically: Proficiency Without Level.
https://2e.aonprd.com/Rules.aspx?ID=1370
Thanks for your thoughts. If I ran the Proficiency Without Level (PWL) as you describe it, would the extra +3 that PCs can get from a stacking of ABP and HQ-Items even impact the game severely?
The default entry for PWL states:
So perhaps the stacking modifiers would be offset by this...
Without further training I am able to create a character (which I didn't know the rules of) in roughly 10-15 minutes by dragging and dropping Ancestry, Heritage, Class and Background onto the character sheet. Then I calculate all the stats, learn languages additional feats and skills. Next step...
So I want to shift my PF2 to a more low magic world than Golarion.
In order to achieve that I'd like to utilize the following Variant Rules as provided by the GMG:
https://2e.aonprd.com/Rules.aspx?ID=1356
Magic Item Variants: Automatic Bonus Progression & High-Quality Items...
It's a pity. I do like Mark. Think he was a major driving force behind making PF2e what it is today, his design ethos is great. I hope to still hear more from him in the future, working on PF2e related stuff on his own terms.