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mikeawmids1's latest activity
M
mikeawmids1
reacted to
dbm's post
in the thread
Take Your Game Up, Up And Away With The Super Powers Companion For Savage Worlds Adventure Edition
with
Like
.
I ran a short campaign of about 6 sessions using the new SPC and it was great. The characters were tier 3, which is ‘city level’ of...
Mar 23, 2024
M
mikeawmids1
reacted to
eyeheartawk's post
in the thread
ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
with
Like
.
Source: I am smart and cool.
Mar 15, 2024
M
mikeawmids1
reacted to
overgeeked's post
in the thread
ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
with
Like
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Right. So sweet irony.
Mar 15, 2024
M
mikeawmids1
reacted to
Azzy's post
in the thread
WotC
Vecna: Nest of the Evil Eye--Deets On The Prequel Adventure
with
Like
.
Ooh! This sound like something right up my alley. Oh, never mind... WotC is being stupid and I'm not going to reward that with a purchase.
Mar 2, 2024
M
mikeawmids1
reacted to
DoctorPip's post
in the thread
ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
with
Like
.
Speaking to that makes little sense in the context of our conversation, which was about Daniel Fox and their friends using carefully...
Feb 27, 2024
M
mikeawmids1
reacted to
Jd Smith1's post
in the thread
ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
with
Like
.
In general, fair points. I seldom, if ever, care about what games designers have done before. But the careful wording that bothers me...
Feb 27, 2024
M
mikeawmids1
reacted to
DoctorPip's post
in the thread
ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
with
Like
.
1. I am not "people". My mind has not changed. Speaking for myself? I wanted him to speak with honesty, not change his patterns. 2. The...
Feb 27, 2024
M
mikeawmids1
reacted to
DoctorPip's post
in the thread
ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
with
Like
.
Sure. I imagine quite a few people also share the sentiment that they wanted a change in attitude rather than phrasing. And don't...
Feb 27, 2024
M
mikeawmids1
reacted to
DoctorPip's post
in the thread
ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
with
Like
.
Witnessing the topic, I'm inclined to agree that there's a lot of carefully worded posts in this topic from either Daniel Fox or those...
Feb 27, 2024
M
mikeawmids1
reacted to
Jd Smith1's post
in the thread
ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
with
Like
.
Flames of Freedom suffered from a too-modern worldview. You would be better off using Colonial Gothic for setting, and FoF for rules...
Feb 27, 2024
M
mikeawmids1
reacted to
Swanosaurus's post
in the thread
ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
with
Like
.
Well, I've decided not to back after doing some more research. There's not one big thing that turns me off, but lots of little stuff...
Feb 27, 2024
M
mikeawmids1
reacted to
Aldarc's post
in the thread
ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
with
Like
.
I'm still not entirely clear from this how this makes Zweihänder its own unique game or what here moves the game in a different...
Feb 26, 2024
M
mikeawmids1
reacted to
Anon Adderlan's post
in the thread
ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
with
Like
.
All those bolded brand names. What is this a #PalladiumBooks press release? Seriously though I'd love to check it out but Daniel doesn't...
Feb 26, 2024
M
mikeawmids1
reacted to
TrippyHippy's post
in the thread
ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
with
Like
.
There seems to be a bit of a backlash regarding being a Warhammer clone, and to be sure I recall the creator actually promoting...
Feb 26, 2024
M
mikeawmids1
replied to the thread
ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
.
I have always found Zweihander to be a derivative clone of a much better game system. Now that C7 has knocked it out of the park with...
Feb 26, 2024
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