My point is you're more likely to get Wizards to design more spells than to design a system where there's no bad saves.
Because many of the problems are self-inflicted via bias and nostalgia.
Most strikers has attack powers that have movement and minor action movement powers.
And the ones that didn't had pushed and slides so you technically moved away.
Some defenders too.
Instead it had every Warrior attempting to gain out a full attack action against a monster.
Either everybody stayed in one spot and full attack each other. Or everybody chased it one another making only one main attack and one AoO.
This is where the Control Wizards eventually started showing...
Thought I did
6 saves is better that 3 saves because if you actually design spells targeting all six saves, a spellcaster would have to prepare six spells in order to properly Target a weak save.
If you only have three saving throws then a spellcaster only needs to prepare three spells in...
Chicken or Egg
3.5 biggest issues were not theorycraft. The theorrycraft issues were just the most discussed.
3e's move + attack sucked. Bad BAD.
Designing or making anything higher than level three was a absolute chore
Ivory tower design meant a ton of content was useless traps
Classes...
D&D needs a huge amount of new spells (and a lot of spells cut or rewritten). There really should be a lot more banishment and binding spells (Charisma saves). Fantasy series deal heavily with binding and banishment. Then you have the mental attack spells (Intelligence).
But yes, most monsters...
No. That could be easily ruined 5th edition and had it go down as a worse failure as 4th edition.
5th edition was the best selling RPG of all time because the first few levels of it is easy to teach to a new player and Wizards of the Coast spent more marketing to D&D then every company to every...
No it's a better solution.
Again the core problem is that 5th edition had these good ideas but it did not want to or did not attempt to stray far enough from traditional content and that it ended up creating mistakes.
It's the same thing as how they created monsters and had them use saving...
I'm not saying any of the simplicity should be seen as improvement
Personally I think "hard control" spells should be either 2 checks like 3e
2 saving throws
Attack roll then saving throw
HP check then saving throw
The benefit of pure damage spells should be that they deal with damage on a...
Some.
But fans will want Stunned, Paralyzed, Frightened, and Restrained to be similar to what that seem in real life. One or two could be off but too many could create too much bad press.
I believe if 5.5e wasn't tied too much to backwards compatibility, WOTC could have introduced new lesser...
It's two fold.
The spells were simplified and thus removed the barriers and limitations D&D's powerful magic could run into.
The monsters were simplified so they lacked the raw numbers nor additional defences they needed to resist D&D magic outside of case by case basis.
So monsters had to be...
That's only because the designers skewed monsters and spells that way.
This is why I keep saying
"Equalize" the Frequency and Strength of spells targeting all 6 ability scores
Equalize the Frequency of high stats in every ability score
For example my fantasy heartbreaker at "level 5" would...