I always say that the PC just literally didn't say what the player said.
I mean.
If Bob "says" Angor the Barbarian stabs the dreadknight in the face and rolls a 2, Angor didn't stab the dreadknight in the face.
He missed or the knight parried the blow effortlessly.
Same for conversation
If...
LaserLlama's is close to what I'd like..
Wildshape as an exploration ability, Combat power or Social power via subclasses. I just wouldn't do it by beast type but via creature type.
The issue isn't making money.
It's keeping it.
In fantasy worlds, the rich and powerful are targets.
If you make a big score in a dungeon, you are either (1) blowing it all away in a big trade to another powerful being or
(2) investing a chunk of it into protection. Protection that is...
That's what Expertise and "Reliable talent" are for.
One of the great mistakes of 5e and D&D in general.
Skill checks should have ranks.
Rank 1: Bonus
Rank 2: Bigger bonus
Rank 3: Bigger bonus and "Take 10" under pressure
Rank 4: Bigger bonus, "Take 10" under pressure, and minimum check is...
I would love there to be a nonCaster Wildshape class. And Druid to just tap onto Wildshape. And Barbarian and Ranger each getting a Wildshape subclass.
But Wildshape still being primarily being exploration outside of that class or another class's subclass choice.
Roughneck works.
Or City Slicker or Urbanite
Basically the type of people who would be good at unarmed and improvised strikes would be someone who commonly has fights but in places where you can't openly wield weapons.
But overall, the point is the the root of a Ranger is a natural occurrence...
Personally I would have Wilhshape be a set of spells like the Power Words. Except let Druids (and a noncaster Shapeshifter class) cast through an alternate nonslot resources via subclasses.
Wild Shape
Moon Shape
Plant Shape
Elemental Shape
Star Shape
Fire Shape
I meant that Crawford was attempting to force his favorite archetype to get it a core background.
Like druidic magic works with a Guide as they are wilderness escorts. It matches Rangers naturally.
Drunkard would be best for Tavern Brawler but you know...
I meaned "the" first edition. 0e. When rangers had wizard spells and cleric spells.
They would.
Point was rangers ended up tied to Arcane spells early.
Nah.
It's because Druids didn't exist in first edition so Rangers had to get wizard spells to get some of their desired effects and then Rangers became associated with elemental and nature weapon buffing magic because they were the best ones at using them.
Well that's hoping your get a lenient DM on tracking. Most quests don't have fresh tracks.
and Rangers get Arrow and Blade spells from Wizards. Classic is flame arrow and blade thirst in AD&D.
Ensnaring strike, lightning Arrow, steel wind strike in 5e.
That's how we got the unbalanced Class/subclass situation of clerics and wizard.
If one class can get over 50% of magic, you have to nerf it or magic to hell.
Understanding class to subclass importance is very important.