13th Age gets close but it still isn't simple enough at high level.
Daggerheart and Draw Steel both feel like 10 levels of mid level play. Only played Daggerheart so far but it felt still mid level.
But it think the idea of fully replacing low level stuff with high level stuff popularized by...
I wager that high level D&,D is always designed as an afterthought and thus poorly.
I am sure if someone can figure out how to make a simple but high power fantasy RPG, it would sell well
3 separate mechanics.
You tailor the outcomes to match the intended result.
For example, what if the success chance of landing an action on an equal level threat was
Attack rolls: 65%
Good Saving throws: 35%
Bad Saving throws: 60%
Skill Checks: 50%
But a 4 level weaker monster was
Attack...
Everyday I slowly swing to 2 statements on D&D
1)
Attack rolls, Saving throws, and Skill Checks should all be a roll of d20s.
And
2)
The calculation for Attack rolls, Saving throws, and Skill Checks on the d20 side and DC side should not look anyway similar to each other.
The 5.5e setting doesn't have to be against expectations.
It's could be a typical setting just with those elements deeply involved.
However that would be a hard sell for money. That's why it shoulda been the setting in the PHB, MM, or DMG. Or a supplement book.
An alternate genre or flavor...
Personally I think one of the ways to fix armor is is to have more variables and make them matter.
If I redid armor here are my guidelines
Only 1 starting armor per heaviness category
Every armor after the starter armor has the same "power level" within heaviness categories
Heavy armor is...
Exactly.
Just because one person one person doesn't care which guild of Ravnica their PC is from doesn't mean another players shouldn't have the choice.
We have effectively banned dragonborn, goliaths, tiefling, warlocks, and possibly sorcerer characters s from having tied to history...
Exactly
It's about the option.
5e is now over 10 years old but there is no setting with a nation of tieflings who matter to the history or background to the setting where a player can link their character to and incorporate it into their backstory and the story of the PCs. You'd have to go to...
Again.
The issues isn't that you can drop Dragonborn anywhere.
Its that you can drop Dragonborn anywhere
Because Dragonborn won't matter. You'd have to drop the PCs in an empty space where Dragonborn exist and at which point choosing Greyhawk as a setting won't matter.
Greyhawk as a setting doesn't fully commit enough of itself to individual aspects to incorporate 5.5e specific aspects to it.
You can make an area include 5.5e elements but it doesn't include deeply because that is not the draw of Greyhawk.
Not steepen the curve.
Choose what you want to increase with level
Choose what you DONT want to increase with level
Have those first things increase just enough that every level something goes up that matters.
And don't have any of those things stack with anything else.
Heck to me. I'm...
But that's the point.
Greyhawk isn't a setting where "being a dragonborn matters.". Or "being a sorcerer matters.". Or "being a fey warlock vs a GOO warlock matters."
It's not a 5.5e setting made for 5.5e.
The issue isn't the newer species existing in the setting.
It's the newer species having a part in the setting's history, diplomacy, economy, and important NPCs.
Like no setting IIRC has ever thought about how destabilizing an army of humaniods with breath weapons could be as a neighbor...