I wouldn't mind a return of the AD&D multiclassing, which I never caused me any problems. The 3e multiclassing has has never felt right to me and just annoys me overall. The Hybrid classes of 4e were enough like the classic multiclassing to bring back the feel but with improvements, though it's...
Over all I'd say that I qualify as a serious gamer, even though currently I'm not gaming because no gaming is better than bad gaming and my weekly schedule sucks currently.
Game-wise I'm likely switching to Savage worlds, though with some modifications to it.
It's by far the most malleable...
Times change and so do the terms. You don't have to think like a gamer from the 70's to play rpgs.
Change is going to happen regardless of how you feel about it.
I think a character dying is punishment enough. Having them create a new character at a lower level is punishing them a second time and quite lame.
It's an old-school idea that needs to die.
The story games give me a headache, because I'm always left with an empty feeling afterwards. as if I just spent 4+ hours not really doing much of anything.
There doesn't seem to be a "game" feel to them.
All I see is the return of a lot problems that caused me to quit playing past editions of D&D.
The only thing of any interest in D&Dnext is the advantage/disadvantage mechanic, the rest is of no interest.
Been there, done that and I'm not doing it again. A game needs to change to evolve and...
If i don't stick with 4e, I'll likely switch over to Savage Worlds, which recently came out with a very backwards compatible new edition.
It would seem to be very easy to port over some rules from 4e, like bursts and blasts. As is, Savage Worlds uses templates and 4e's burst and blasts would...
Limitations without a reasonable explanation is why.
Obviously the daily takes more effort to use and would have more of a tiring effect then an encounter ability.
But, if I have three dailies available, why can't i do the same one three times instead of just once? The same with...