Recent content by MoutonRustique

  1. MoutonRustique

    D&D 4E Where was 4e headed before it was canned?

    This post (and others of similar ilk) do not seem particularly constructive. If you feel the discussion pointless, please do not participate in it. A possible hangup (one I have) is that I'm not seeing how/when then difference in kind is triggered in the fiction. Since in one situation you...
  2. MoutonRustique

    D&D 4E Where was 4e headed before it was canned?

    I'm not sure you're correctly applying the Captain American reference here. As you've stated, there is no power progression to what Captain American can do - as with most super heroes, he has the powers he has. He's just informing us as to what could be generally assumed possibilities (as he's a...
  3. MoutonRustique

    D&D 4E What 4E Adventures are Best for Conversion to 5E?

    Most of the earlier modules can arguably be said to have been written for a game very similar to 5e (Keep on the Shadowfell seems a perfect example of this). As such, aside from the presentation, you can pretty much use them "as is" by simply subbing appropriate monsters from the MM. It might be...
  4. MoutonRustique

    [Design] Be the best you can be VS. player concept - actions in downtime

    My 2cp A very good counter to min-max abuses is to have a system of diminishing returns. Min-maxing thrives on going all-in and pumping a useful number outside reasonable and expected values. If you have your "Get Ripped Brah!" option offer a bonus of +2 per "unit" if you have less than 14, +1...
  5. MoutonRustique

    Magic: the Gathering is getting a cartoon - I want to write and produce one for Pathfinder

    I know the IP management would be infernal, but "simply" animating the comic books would give a pretty great series IMO. In any case, I'd be thrilled to see a fantasy series based around a group of protagonists! If I were in charge, I'd aim for a "Whedon" tone - which I feel the D&D comics...
  6. MoutonRustique

    D&D 4E Throwing ideas, seeing what sticks (and what stinks)

    The goal is to translate "hp damage" into "hit box damage". The notations reference how much damage corresponds to one/two/etc "hit box". It's not my best idea (I think), but I had it, and it stuck around long enough that I felt I should preserve it. That's all B-) A level-differentiation...
  7. MoutonRustique

    D&D 4E Throwing ideas, seeing what sticks (and what stinks)

    Converting Hit Points into Hit Bullet Points Basic idea : every creature status has the same number of "hit boxes" but they have a scale that says how many "hit boxes" a given attack deals - basically it translates damage dealt into a ~kind of % value. Status No of "hb" Minion...
  8. MoutonRustique

    I keep bottle-necking the heroes (advice)

    My take would be to make it very, very advantageous for the PCs to get to the back lines ASAP. Here is my "how" on the mechanical side : - reduce the AC defense of the rear-rank by 2 or more - reduce the hp of the rear-rank by 1/4 (half bloodied value) - increase the damage the rear-rank deals...
  9. MoutonRustique

    D&D General H1-E3: Demon Prince of Undeath Conversion

    :) Use the [ *mention *] tags) to get someone's attention - otherwise, it's like you're whispering in a party and hoping word gets around to that person. ;) Myrhdraak - you've got more people interested in your work. :)
  10. MoutonRustique

    Failure stakes for a travel Skill Challenge

    In 4e, this could probably be folded into "death" saves - which would become more along the lines of "destiny" saves or "fate" saves (or something). It works pretty well with the idea of a major setback, wound, despair, or etc. Of course, it would probably be a good idea to increase the amount...
  11. MoutonRustique

    Failure stakes for a travel Skill Challenge

    A big hurdle to overcome to create an interesting "standard traveling check mechanic" is that 4e doesn't really have all that many resources that can be lost/wagered. You can't use money (as in supplies and mundane stuff) for any length of time as the numbers obliterate those requirements as...
  12. MoutonRustique

    Failure stakes for a travel Skill Challenge

    As others pointed out : Fail forward = success but is only required when the goal of the endeavor is the singular and obligatory path forward. If the game/story can still continue with a "regular failure", then that shouldn't be taken off the table for [Fail forward] to work - it can work with...
  13. MoutonRustique

    Combat and Roleplaying

    I... Sorry friend, I can't help you there. If you're looking for real-world equivalency from a translated game mechanic from one system to another while applying varied levels of realism to equivalent mechanics, but the same to different ones - I can see why it's a hurdle. Best of luck.
  14. MoutonRustique

    Combat and Roleplaying

    HS in 4e is equivalent to "health" in action movies. In action movies, even if the guy has bleeding feet (lost HS) and no shoes, he's still able to dodge, he's still able to climb, when the fighting starts, wounds are forgotten (full hp) - he performs. The hits they take during the scene, that...
  15. MoutonRustique

    Failure stakes for a travel Skill Challenge

    Fold this in with defined regions using these* as starting points, and you've got yourself an extremely well tooled sandbox going on. * Legendary terrain : article 1, article 2 * Terrain as an obstacle : post You can get a pretty good : "We'll take the pass of Karadrass - I will not risk the...
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