This seems like the wrong kind of warlord. Notice that no example characters in that article (as far as I can see anyway) match the class description of the warlord.
Look under tabletop games and you'll see what I mean. They don't list the D&D 4E warlord, but they list the Hardholder from...
There's a system designed by designer John Wick (nothing to do with the movies) which works like that. The GM says something like "your mission is to rescue these hostages" and the characters plan the operation and their plan guides the resulting mission.
Everything bolded is basically an issue of taste
The problem is that it is still magic. You can't flavour the magic away, because healing word and whatever things you would reflavour would still not work in an anti magic and they can still be countered by counterspell.
If that part could be...
A: Dice increases damage, and damage is irrelevant for a Warlord. Which is the point of this discussion. It doesn't matter if damage scales. Sure some maneuvers actually benefit from this like the one that boost AC, and that is cool.
B: This is a quantity issue.
C: Is this some new feature...
I'm not really seeing any whining tbqh. I'm seeing some people saying "plz add this thing" and other people saying "we have this already" or "we don't need this" or "we don't want this".
This thread is proof of it.
I don't even care about the darned class myself. It's just baffling to me that...
The battle master is among the best fighter sub classes for sure, but far from the best subclass in the game. I will not repeat my reply up here, so see below in this post:
That's exactly what I mean! The fighter scales based on number of attacks and attack power. That's why I mentioned that...
I find this absolute resistance to the Warlord class very interesting. The class itself is conceptually uninteresting to me, but I can imagine people want it. Especially since PF2 is just play testing their own attempt at this class.
I really don't understand the hostility to a D&D implementation.
The fact that they don't scale.
Battle master maneuvers are problematic because they don't scale properly. The fighter as a concept is designed with a primary focus on their attacks scaling. They have the fastest multiple attack scaling after all.
"Why don't maneuvers scale?" you ask.
Because...
Sorry for the necro bump, I found this thread by accident while looking for a particular game, but you got to check out Nobilis. It is basically Sandman + American Gods the RPG. It's much more rules minimalist than anything in PbtA, but chargen is a bit more complex.
I've retired a character for that reason specifically, and I also know of at least one person who prefers PF2 specifically because casters are more restrained in that edition. It's not that strange really.
Sidenote: If you go to any 5E board you will find people complaining about the balance...
Another idea.
The Incomprehensible Machine.
The item in question is a box, inside of which is some kind of mechanical contraption. The box is convenient to carry, having a carrying handle and the insides are padded. Inside is this weird thing made from gears and everything you can imagine, and...
Spells should have tags on them, rather than spell school categories.
That way you could have healing, blasting, resurrection, etc. categories instead and then give the bard access to sound, illusions, enchantment and healing.
I like the Wish idea, and here's a twist:
So some person, the Instigator, encountered a very powerful genie in his travels across the planes. He made a wish, and a wish of some incredible magnitude. Not just something minor, but rather something like "The Great Wheel shall be under my control"...