In Dune, things that do damage are at a baseline 2 damage. If you have a better version of that weapon the damage starts increasing (A crysknife, compared to a dagger) or you can spend Momentum to increase the damage.
The Dune RPG is Challenge Diceless. It works very well. I enjoy the challenge dice too. I had Captain Shaw sign the blank faces of mine. I am very interested to see how Star Trek implements this new version of the 2D20 system.
Looking forward to the new edition.
The advancement and reputation rules in the Klingon Core Rule Book basically put advancing your character in the hands of the player through the use or challenging that Charater's values. Gone is the table voting from the 1e book.
Looking forward to getting this. 6 new connected wartime adventures. While for the Klingon-Federation War of 2256-2257, it can be modified for any era. Yeah this is going to be on my buy list.
I have run Star Trek Horror games. It is not about the technology, it is about the feeling you create as GM, horrific and weird is still horrific and weird in the 24th century.
Interesting that ICV2 has a different take on the news.
https://icv2.com/articles/news/view/55248/penguin-random-house-dumps-distribution-dungeons-dungeons
You can do it cheaper if Hasbro already has business relationships with all the major retailers. Also, we need to see if WotC will be reclassifying D&D from a Book product to a Toy product. if that happens then Hasbro reps will be selling the products to the Big Box accounts which will allow...
This is interesting for sure, but what the above comments are forgetting is that Hasbro as a company has a mass product distribution to B&N, Target, Walmart, and Amazon.
What this action says to me, is that Hasbro wants Hasbro reps to sell D&D and therefore take a larger cut of profits rather...
I fully indented to keep on playing well into retirement. I am sure studies with bear out that playing RPGs when you are older will have larger benefits for longevity.
Having Played, the die roll swings when rolling a fantastic cause a lot of excitement around the table. With that, it produces a lot of fun at the table and super-heroes feel like super-heroes.
Yes I got a chance to read it. Very streamlined, and narrative. I broke out my old Thor Solo adventure and ran it using the new Rule set, and it was pretty Epic. The combat system has enough wow moments, as well as being somewhat tactical. At first, I thought it was going to be very Hero...
I just got the book and the rules are very streamlined. Concepts are easy to grasp, and some of the Powers/skills can have an element of Strategy behind them, but the system looks to work just fine without it.
The only thing that can throw off players is there is some multiplication involved...