Hay all I started my own podcast!
Its a podcast about game design. We talk about game design methods and theory as it relates to card, board, video, and rpg games.
Enjoy : http://feeds.feedburner.com/NinjaVsPirates
I just followed your link off the forge. So i didnt know about prevous threads.
A change in the speed of the increase in effectiveness doesnt need to be modled as a drematic rules change as you decided to use. for example, in straight D&D rules combat changes from high fortune to high stratagy...
No sence making
All the previous posters seem to be gushing over you ideas. To each his own. I must say, however, I feel your idea demonstrates poor design.
I understand the problem you have identified in out of the box d20 D&D. The feeing and nature of play changes as level increases. Fixing...