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Recent content by Nicodemous

  1. N

    The Adventurer's Guild

    Nicodemous hears his friends warnings and responds by running out of the collapsing room with them. Move: T7
  2. N

    The Adventurer's Guild

    I move to Mallick's aid and bless him with Bahamut's strength. Move: Shift O9. Standard: Move to O8 Minor: Lay on Hands/Healing hands (I spend a healing surge and Mallick regains hit points as though he spent a surge. Add +3 for Healing Hands)
  3. N

    The Adventurer's Guild

    I step up to the Brigand and swing. Move - O11 Standard - Holy Strike Minor - None
  4. N

    The Adventurer's Guild

    I swing again at the Brigand.
  5. N

    The Adventurer's Guild

    I call upon Bahamut for strength. Feeling stronger, my amulet flashes with the same fire as my sword and attack the Brigand in front of me. Minor: Lay on Hands/Healing Hands (+16 hp) Minor: Talon Amulet (1d6 damage to enemy who hits me with melee) Standard: Fearsome Smite Move: None
  6. N

    The Adventurer's Guild

    I step back, having seen this exchange and stand in a defensive position.
  7. N

    The Adventurer's Guild

    Invigorating Smite As my sword ignites I see the dragon born in front me and reflexively swing my sword at his snarling, hideous face.
  8. N

    The Adventurer's Guild

    "Let's light it up!" My sword reignites into flame and I try to see what's before me. Ready action remains for anyone within range. Invigorating Smite.
  9. N

    The Adventurer's Guild

    Do we have sun rods or other light that we can use? I don't remember.
  10. N

    The Adventurer's Guild

    Move: P10 Ready Action: Invigorating Smite Trigger: Enemy in Range
  11. N

    The Adventurer's Guild

    I believe you said it's dark in here, correct? I whisper to my sword: "Let's light it up." I hold the sword as a torch to give me light. Then I step forward to peer into the next room. Free Action: Flaming Longsword Move: S8 Looking into the room to see if I can see anything else.
  12. N

    The Adventurer's Guild

    I'll take a double move if I can, since that's all I'm doing. That would put me at T7.
  13. N

    The Adventurer's Guild

    My full move will take me to Y7.
  14. N

    The Adventurer's Guild

    Athletics Check Now able to move again, I too attempt to jump the gas. Athletics Check
  15. N

    The Adventurer's Guild

    Saving Throw I stop. Collaborate and listen...and try to get myself back in motion.
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