Recent content by Nirnel

  1. Nirnel

    Homebrew Advanced Initiative system

    A more streamlined version of movement (at the cost to leave a bit to the judgement of the Narrator) including a couple situations more (three or more creatures moving towarde each other and creatures crossing paths without moving towards each other) Movement resolution In a dynamic...
  2. Nirnel

    Homebrew Advanced Initiative system

    I had never heard of it, but I looked it up and I liked it. It does change the system more than I do, what with doing away with Initiative and all, and apparently there are no opportunity attacks in that system or I didn't find their method for it. (BTW, I'm not sure my rule is exactly solid...
  3. Nirnel

    Homebrew Advanced Initiative system

    Yes, that's the part whose clarity I'm most worried about. The rough idea was to give broad categories so it isn't so complex that players need a calculator or an excel table. Which part confuses you? Are the categories clear but the part where I talk about fractions of movement (2/3, 3/4 and so...
  4. Nirnel

    Homebrew Advanced Initiative system

    I know some other systems that work like this. I can remember an old Star Wars RPG, for example. The option they lacked was adapting when your initial choices were impossible, and movement was not in a grid so there was no need to include rules for changing your choices mid-movement.
  5. Nirnel

    Homebrew Advanced Initiative system

    Hi, I was planning to introduce in my games something like this and I'd like to hear a little criticism. This is only the first draft, of course, so there are bound to be quite a few flaws in it. I hope it is not overly confusing at least. Advanced Initiative Normal initiative, although it’s a...
  6. Nirnel

    Homebrew Advanced Languages

    The standard rules for languages may not be enough to suit your world-building taste. Maybe you want a world without a Common language or just want to make an emphasis on characters speaking different languages with different levels of mastery. The following rules can help to give more weight to...
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