Recent content by NotActuallyTim

  1. NotActuallyTim

    D&D 5E Teleportation circles costs *how* much?!

    Or they're super expensive because teleport gangs ambush teleport travelers who travel by teleport, and the external uncertainty makes teleporters (heh, porters. It's a pun.) charge extra due to daaaaaaaaanger cost. After all, since teleporting is so cheap, teleporting into ambush the...
  2. NotActuallyTim

    First Episode of a New D&Dish cartoon

    https://www.youtube.com/watch?v=oEmM_zKuTD0 This is pilot episode of a series called Dungeon Dynamite. I liked it, and I thought I may as well share it.
  3. NotActuallyTim

    D&D 5E Separating challenge and complexity in monster design

    I think we're a little off topic, but I also think this is the interesting part. Just having a section on whether players should be talking about their skills when trying to do something new would be helpful, even it all it winds up saying is 'It's ok either way, just pick one'. Because that way...
  4. NotActuallyTim

    D&D 5E Separating challenge and complexity in monster design

    I went I read "Other activity on Your Turn" and I gotta say, this is exactly what I find so frustrating. Since it doesn't go over, in downright excruciating detail, multiple actual play examples with imaginary players and DMs, and then proceed to give the DM further advice on using creative...
  5. NotActuallyTim

    D&D 5E Separating challenge and complexity in monster design

    I don't want limited options. I want creativity presented in such a way that people feel encouraged to make stuff up when they feel like it, and I don't think the core books do that. Which, in turn, makes the readers who don't understand that the monsters can just do stuff feel like the...
  6. NotActuallyTim

    D&D 5E Separating challenge and complexity in monster design

    NEVER! I will complain on the internet instead! :p
  7. NotActuallyTim

    D&D 5E Separating challenge and complexity in monster design

    Nope. No examples, no explanations and no warnings. That section is missing the three things I want.
  8. NotActuallyTim

    D&D 5E Separating challenge and complexity in monster design

    3 things: 1. A complete explanation of how to adjudicate improvised actions on the fly, quickly and fairly. 2. An example or two of players and a DM improvising actions for characters rather than using listed actions. 3. A caution that improvisation, while useful and entertaining, doesn't...
  9. NotActuallyTim

    D&D 5E Separating challenge and complexity in monster design

    I think the biggest issue is that the basic resolution system doesn't include alternate rules for making things more interesting without needing to alter the monsters themselves. If there was a page or page and a half to 'players and DMs making stuff up on the fly' without needing to read all...
  10. NotActuallyTim

    D&D 5E Mike Mearls on D&D (New Interview with James Introcaso)

    This is what I'm talking about, though. How recognizable was The Red Box to the people who came before? And how many can look at post Red Box DnD and say "Yeah, that's my game"? Every new thing is always, inevitably not quite the same as what came before. Sometimes, it is a bridge too far for...
  11. NotActuallyTim

    D&D 5E Mike Mearls on D&D (New Interview with James Introcaso)

    It's a good strategy for marketing I think. It's focused on accessibility for new people and on using the old fanbase to make that possible through monetary purchases. I don't think the older fans are going to get what they want from this edition going forward, and maybe not even the next one...
  12. NotActuallyTim

    D&D 5E A simple questions for Power Gamers, Optimizers, and Min-Maxers.

    I see. So it doesn't matter if you can't provide any details on how anyone working for a game design company or playing a game might gather information in a unbiased manner about successful gaming strategies. Why is that?
  13. NotActuallyTim

    D&D 5E A simple questions for Power Gamers, Optimizers, and Min-Maxers.

    ...And this empirical information comes from? And the accuracy of it is checked by? I mean, this ain't an online game. It's not every DM compiles a report and sends it to a database for later analysis by somebody with a degree.
  14. NotActuallyTim

    D&D 5E A simple questions for Power Gamers, Optimizers, and Min-Maxers.

    Uh huh... Please, go on. The options that actually see use? How are those determined?
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