Recent content by NotAYakk

  1. N

    D&D 5E (2024) Class and Subclass Design: What Works

    So, I dislike Hunter's Prey. Colossus Slayer is an ability that is ok at level 3, but quickly falls off to irrelevancy. Tracking that 1d8 remains the same work at every level, yet becomes less and less important. Horder Breaker is a "DM may I"; having foes be within 5' is almost always a...
  2. N

    D&D 5E (2014) Durable feat

    So with 1d6 HD and 19 con, you have (4+4)+(3.5+4) = 15.5 HP/day. Add +1 con and you gain +2 HP/day/HD (each +1 on average gives +1 HP/day/HD, but parity gives you an advantage). Add Durable (+1 con, min roll 10) and you have (4+5)+(10+5)=24 HP, or 8.5 HP/day/HD. The non-+1 con part gives 6.5...
  3. N

    D&D General Hit Points are a great mechanic

    I mean, after you run out of attributes, maybe you add +0? Or maybe ... you loop around! Looping around isn't bad. The 6th hit is the most constrained, which is a bit artificial. An alternative is to get rid of the "once per turn" rule and roll 1d6 to find out which attribute can be used to...
  4. N

    D&D 5E (2014) Durable feat

    I'm not sure why people are ruling it insanely conservatively. It is a half feat, and as written not that strong. The die you roll (the d10) gets a min roll of (Con bonus*2). You usually then add your Con. So a fighter with 16 con (+3) has a min roll of 3*2 (6), so heals 9 to 13 HP (usually...
  5. N

    D&D General Hit Points are a great mechanic

    Sure; but by tying it to an actual narrative construct (a skill or an attribute) where the defender has to describe how the skill prevents the deadly blow, I think it can help? Limiting reuse is ideal, but doing so without making it overly costly is hard. Hmm: Letting you choose the attribute...
  6. N

    D&D General Hit Points are a great mechanic

    I've tried to swap HP out with "why didn't I die points". As an example, take D&D and replace HP with HD. Whenever you take damage, you roll your HD until it beats the damage. Maybe you have to attach an attribute to the roll (why you didn't die), with some limit on how often you can use a...
  7. N

    D&D 5E (2024) Dissonant Whispers vs Command in high level play on a melee character.

    Command: Flee, as Command cannot cause something that is directly harmful, should permit disengage and even picking a tactically advantageous way to run away. Dissonant Whispers explicitly does not allow this.
  8. N

    Unearthed Arcana Unearthed Arcana: Arcane Subclasses Update

    What? That ability is crazy. In a multi-creature fight, for an action you get to remove a creature from the fight. You are now only using concentration to turn a N opponent fight into an N-1 opponent fight, followed by a 1 opponent fight. It is basically banish as a 1st level spell. Maybe I...
  9. N

    Unearthed Arcana Unearthed Arcana: Arcane Subclasses Update

    Tattoed Monk, IMHO, should have some tattooed-as-magic-item or infusion abilities. Level 3 is very meh Utility spells which are great, and a nearly zero combat ability. The high jump bit? That very rarely shows up in play. I'm guessing it used to be the jump spell? 6 is pure utility. 11...
  10. N

    The Quantum Ogre Dilemma

    The Quantum Ogre happens when the choice presented to the players (left or right?) has no actual useful information, and it hides behind it an encounter of significance that happens regardless of choice. The Ogre will be wherever the players go; if the ogre is important, then the choice was a...
  11. N

    D&D General The rapier in D&D

    One game I've played with dragon's in some heartbreaker fantasies is to make size a real impact on the game. Imagine a Kaiju factor. This multiplies or divides all damage. We'll have it grow with the square of the size of the creature. Kaiju 5 is for Large creatures (~2x larger scale than...
  12. N

    D&D 5E (2024) 5.5 Fighter Best Eince 2E

    Yes, at level 20 or whatever indomidable could convert to "you auto save". When should it happen? +15 isn't quite enough (if you have a base -2, that is a +13). If it happens at level 20, however, it is a bit late ("what a useless feature, you already always save"). Ok, so action surge is...
  13. N

    D&D 5E (2024) 5.5 Fighter Best Eince 2E

    Like, if flying creatures acted less like attack helicopters crossed with tanks, the flying problem would be less. Ie, imagine if flying requires concentration by default. Everytime they are hit, they have to make a con save against DC 10 or damage done. Every point they fail the save by they...
  14. N

    D&D 5E (2024) 5.5 Fighter Best Eince 2E

    I've been playing with rolled characters a bunch. Chaos :) I mean, with point buy or array, I usually have an 8. So -1 on top of the bonus. (I guess cloaks/etc are great) Yes, you get legendary resist on the stuff you invest in. That to me is completely ok. Hell, I'd be ok with a...
  15. N

    D&D 5E (2024) 5.5 Fighter Best Eince 2E

    The trick is that at level 9, it isn't auto-success on a bad save. If you have a -2 to a save? A +7 is good, but not guaranteed. The ability scales smoothly into legendary resistances at higher levels. And it does so (possibly levels sooner) faster if you have better saves. Also, the first...
Top