Yes the instant factor of D6 was quiet nice with D20 and it's evolutions made me plan more and have stock stats on hand I could just say this is a thug or this is a soldier or security or whatever I needed them to be. Just generic stat blocks ahead of time
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OMG I know right? RPGs got soooo complicated. Like DnD 3.x a great system but way to detailed. I settled with Saga because it gave the ease of dice rolling that D20 3.x gave with the feel of the rules WEG gave.
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Okay got ya. Thanks for the conversation and trip down memory lane. As I said I ran first edition from 87-2000. I was so in-tune with the game I was coming up with skills and ideas I saw published in later editions. I always wanted to work for West End Games. In 2014 I got to speak with Bill...
You want to know something? Being over forty sucks! I was thinking "No am sure character points were still used as dice modifiers in first edition". So I took the book off my shelf and search. Indeed you were right.
As for the dice I allowed my players more dice than average character...
I played first edition alright. Right from the start in '87. Character points were part of the first edition in fact. And yes the skill spec increased it that is for sure. D20 Star Wars suck. Like all 3.5 edition games it suffered from too much detail and satay overload.
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My players and I agreed it need an XP based class system and a simpler combat system (too many D6s).
One GREAT thing was the skills were directly related to the attribute. Something most RPGs missed big time. We played several ROGs and each of us ran one. My buddy Travis ran RIFTS and I always...