(if you want to make it hardcore, make the tomb an anti-magic zone or at the very least give the monster strong anti-magic capabilities. It HAS to be scary!) If anyone is interested, here is my review of that scenario I wrote a month ago or so: Post Mortem Blog
should be super easy, just pick a monster statblock that is sufficiently scary for whatever level group you have. Do not try to balance the CR etc, just take something that has a chance of oneshoting a character with a decent (non-crit) hit and you are there. Also give it 2-3 attacks depending...
It is a great book, my only gripe is with The Necropolis essentially being a dungeon crawl only. Next to no investigation and zero roleplay fails a little bit to show off what makes CoC great. But then it could make for an easy intro for players coming over from D&D.
This includes in the middle a wonderful discussion of granular vs abstracted systems between Kelsey and Trevor that I found really enlightening (roughly from 24min forward)! Never thought about it in those terms. Also the discussion of VTTs I found insightful. Highly recommended to watch.
Can ask what your preferred way of reading PDFs is? I find myself moving in a similar direction. Currently mostly using iPad and Apple Books for syncing, but iCloud is on the pricey side, though I do like the bookshelf view and manual sorting of shelves
Interesting, I might have to revisit A5e, wasn't aware of its foundry implementation! 5e is really cumbersome with the whole dndbeyond importer business. I would also like to have more control over what options my players have access to rather than them going crazy on dndbeyond without noticing...
oh wow, that sounds cool and takes me right back. I'd like to read it! From what I can find online it vibes of playing shadowrun in the 90s? Is that right or am I mistaken?
I am curious about your opinions, what system do you think is best suited for online play?
There is a few ways to answer this question, for instance you might want to say pathfinder 2e on foundry is one of the contenders given the full availability of options and monsters etc and a very solid...
that gives me PTSD.
I try to maintain a small RPG book collection of books I really like that I want to know in depts. Thus I frequently pass books on that dissapoint me, adventures I've run that I do not intend to run again etc. Thus there is about a meter of actively used RPG books and a...
to add to this earlier statement of mine, I think the big difference to players is the access to different character options and how willing they are to engage a new set of options. I know some players are excited by this, others will be daunted or just to lazy.
its great if: your players love tactical combat, you have time to play with all the bells and whistles, you are comfortable leaving fog exploration to players and you stay within one supported system. The convenience of having stat blocks and spells etc right under your mouse cursor is great. It...
I can highly recommend Owlbear 2.0. I have used foundry for a full campaign, but it is exactly the kind of trap that previous posts have described. Great for first party, not great for homebrew and 3PP. A LOT of work. Owlbear 2.0 just rearranges where you can find some things and includes an...