Yeah, again, not personally interested in tgis...but if I were already invested in using Beyond with my friends, and we were excited about Lorwyn...even this slim volume could create many sessions of play.
Those are all examples of artistic products that have no intrinsic value, only subjecitve enjoyment. The value of an item without intrinsic value (that is, objective and concrete, like real estate or oil or something) is simply what people who want an item will pay.
Well, no, thst is not...
The XP awards were originally granular because they represented treasure monetary values...ao less granular makes more sense out of the treasure context.
I think thwt although itnis an "Old School" mechanic...in some ways it feels very modern, story-centered. It encourages simulating genre behavior in-story, thoigh thst isn't necessarily the most popular genre of Fantasy these days.
I chose Treasure, Milestones, and XP is so 1983...so my feelings are conflicted.
My D&D experience has largely been Milestones. Even in 3.x when I was a youth, we mostly operated on DM Fiat XP after events occurred, sort of ad hoc milestone play. So it makes sense to me that 5E has moved more...
Right, and what is a hobby item worth? What people are willing to pay. So if they are successful at that price point, thst means they did not overprice it.
These don't "subsidize" the character generator and Maps...they add to their coats, this is Vurtual Tabletop and character generator...
I would love a sequel to the Radiant Citadel that gave a treatment to the individual Settings similar to Adventures in Faerûn: give us a low prep series of one pagers thwt allows for full Campaigns or mix and match campaigns across the worlds tied to the Citadel.