The $40 sandwich justifies it's price by the enjoyment given: you paybfor the labor and expertise. Same as a game book. And again, this game book is cheap sandwich prices, and after inflation half the price of the 12 page White Plume Mountain module TSR put out back in the day.
Yeah, and mentioned in the new books, too. The players book for Faerûn does establish that Goliaths are literally all over the place, though on the margins of major civilization. There really isn't any limit on it, and unlike say 3E there are no demographics for Baldur's Gate suggesting there...
No, they are not. They are in the same category for hobbyists, but D&D is not fighting for windshield in the public space with Runequest or Traveller.
I am sure you can find a $40 sandwich at a high place these days, and it may even be worth it. An optional hobby item that can provode months of...
Yeah, two. Wyrmdoom Crag and Skytower Shelter.
Jeremy Crawford once pointed out, in reference to represe ting real world human diversity in 5E books, is that one huge advantage D&D books have ocer novels or shows is that there are 100+ characters in a book, so there can be representative...
Well, no. That's not what intrinsic means: intrinsic means something is valuable outside of anyone's opinion, like land or resources. Hobby books have no intrinsic value, because the only value is subjective.
The competition isn't other game companies, it's WitC own print books and other...
Yeah, again, not personally interested in tgis...but if I were already invested in using Beyond with my friends, and we were excited about Lorwyn...even this slim volume could create many sessions of play.
Those are all examples of artistic products that have no intrinsic value, only subjecitve enjoyment. The value of an item without intrinsic value (that is, objective and concrete, like real estate or oil or something) is simply what people who want an item will pay.
Well, no, thst is not...
The XP awards were originally granular because they represented treasure monetary values...ao less granular makes more sense out of the treasure context.
I think thwt although itnis an "Old School" mechanic...in some ways it feels very modern, story-centered. It encourages simulating genre behavior in-story, thoigh thst isn't necessarily the most popular genre of Fantasy these days.
I chose Treasure, Milestones, and XP is so 1983...so my feelings are conflicted.
My D&D experience has largely been Milestones. Even in 3.x when I was a youth, we mostly operated on DM Fiat XP after events occurred, sort of ad hoc milestone play. So it makes sense to me that 5E has moved more...