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pemerton's latest activity
P
pemerton
replied to the thread
The "G" in RPG
.
I want a RPG to be game, in the sense that the participants can do thing - make "moves" - that change the circumstances of play for...
Yesterday at 2:16 PM
P
pemerton
replied to the thread
D&D (2024)
WotC Fireside Chat: Revised 2024 Player’s Handbook
.
What makes D&D not a "toolbox", in my view, is not the particular colour found in the rulebook - that can fairly easily be painted over...
Tuesday at 11:06 PM
P
pemerton
reacted to
GobHag's post
in the thread
The Answer is not (always) on your Character Sheet
with
Love
.
Unironically yes, maybe not make the BBEG everyone's parent/family since some players just want their parent/family as just...
Tuesday at 2:15 PM
P
pemerton
reacted to
Manbearcat's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
Are you using mechanics and system interchangeably here? If so, there is the problem. System includes ethos & principles (which...
Monday at 10:05 AM
P
pemerton
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
Are you able to link me to one or more of those earlier posts? What pushback did I give you?
Monday at 10:04 AM
P
pemerton
reacted to
Campbell's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Love
.
My personal view is that Daggerheart will most likely exist in the same liminal space as Cortex Heroic/Prime, Dune 2d20, D&D 4e and to a...
Monday at 10:02 AM
P
pemerton
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
"Narrativist" doesn't - at least in the usage stipulated by the person who coined it - label any features at all. It labels a goal of...
Sunday at 11:53 PM
P
pemerton
reacted to
AbdulAlhazred's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
That wasn't what I heard him say, or what @pemerton stated. The Big Model is a general model of RPG play in any given moment of play...
Sunday at 11:52 PM
P
pemerton
reacted to
AbdulAlhazred's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Haha
.
Yes and no... I started running 4e for @Gilladian and primarily a couple of other people. 2 of those three played a LOT of 3.5e (and...
Sunday at 11:52 PM
P
pemerton
reacted to
AbdulAlhazred's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
And here's where I think things can be discussed. The later, a situation in which there's one simple obvious morally correct answer...
Sunday at 11:51 PM
P
pemerton
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
"Valid" is not the write word. GNS is a descriptive analysis, not a normative one. Edwards' view is that the goal of "getting the...
Sunday at 11:50 PM
P
pemerton
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
Edwards expressed doubt that it is an aesthetic aim of play. As it happens, I don't agree with him.
Sunday at 11:48 PM
P
pemerton
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
"The Big Model" is a general model of the structure and processes of RPG play in any given moment of play. The model posits that, to...
Sunday at 11:46 PM
P
pemerton
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
Right. On your proposed graph Burning Wheel will be related to the RQ/RM approach to design (long skill lists, derived attributes...
Sunday at 11:34 PM
P
pemerton
reacted to
AbdulAlhazred's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
Right. While my evolutionary biology education is probably only a tiny bit better than yours (I had to take college-level biology at...
Sunday at 11:13 PM
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