This makes it pretty clear that poison as a damage type ignores SOAK. My question involves damage types that are paired with Poison, such as ballistic when a Bio-active upgrade is applied to a weapon.
So, for piercing/poison, slashing/poison, and ballistic/poison damage types, how do attacks...
Let's say I have a scope on a weapon, which increases the range increment by 50%. If I take Steady Eye exploit (Sniper, All weapon range incrementsincrease by 50%.), how do the two interact?
Assuming a weapon with range increment 20, which is correct?
No stacking: 30 range increment
Additive...