The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
I've run the whole Spelljammer 'Light of Xaryxis' campaign with A5e. No problem at all, but fights can get a bit easier, depending on classes in the party (Arachnid Guardian Adept gets f*cking awesome beyond level 5...). Adding some Exploration Challenges spices up the whole thing.
As I understand and run it., Action, Reaction, Bonus action are the TRIGGER for the respective maneuver. So, you take the Attack action and therefore trigger a certain maneuver which grants additional EFFECTS to the attack.
It's the same as with a Shield-spell using a Reaction, or a Misty Step...
The campaign setting I'm working (and playtesting) on basically uses the rest rules from Ruins of Symbaroum. Breather after a fight for 1d4+CON HP, Short Rest at 4 hours (Hit Dice use as normal), Long Rest at 8 hours (Max of 1 Hit Die in HPs, normal HD use) and Extended Rest for 1d4 days at a...