It's not that it's duplicating a spell, it is a better version of a Warlock invocation. That's too good for a racial ability. And it is on top of two skill proficiencies and a strong recharge-on-short rest combat defensive ability.
Between social encounters, skill versatility, and combat there...
What it does that vicious mockery does not do is give disadvantage on multiple attacks, so it scales into later levels where most enemies are getting multiples.
Blinding is too strong. One round of blindness is easily worth a 1st level spell. A cantrip that grants advantage to an ally would be...
I want to play a Wizard who never deals any damage. The game is unlikely to get beyond 4th or 5th level.
I've settled on Gnome. I like illusion spells and creativity, and beyond that I'm open to any and all suggestions for spell selection, school selection, and tactics. My big question is what...
I'm working on a concept for a non-violent Wizard that never deals damage. Here's a homebrew cantrip I'm going to propose to my DM.
[https://www.gmbinder.com/share/-LMro1rIFmkeOlhVA27S]
Dazzling Vision
Illusion Cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S, M...
Four years into 5th edition and only one D&D setting has gotten any real degree of support. It bugs me. It's like Hasbro doesn't really believe in what they have.
Right now I am also working on a gnome illusionist. His focus is a deck of playing cards, and one idea I have for him is to be able to do "close magic," card tricks near someone, while actually casting Charm Person or the like.
If I were being a stickler, I'd want Dancing Lights for that use, but that's great. Too good not to allow it.
Yeah, obviously this is all going to assume a DM who enjoys creative play.
Flight of Dragons--18
The Last Unicorn--24
The Hobbit--22
The Lord of the Rings--20
The Return of the King--16
Wizards--25
Princess Mononoke--27
Nausicaä of the Valley of the Wind--21
Spirited Away--21
Secret of Nimh--26
How to Train Your Dragon--3
Kubo and the Two Strings--23
Howl's Moving...
I'm about to join a low-intensity first level game (might not last more than a session or two) and I'm looking to play a thinking-outside-the-box wizard.
What are your best stories of 1st level spells being used in unusual ways to solve problems? Looking for some inspiration.
The only Magic setting D&D actually needs is Jamuraa from Mirage (fantasy gaming has always struggled with African inspired settings and Jamuraa is the best one that any product has ever come up with)
Ravnica is a second-rate Sigil and they should have just done Planescape. It's much more...
The trick to this kind of adventure (and mysteries too) is that the players should be right.
Don't have one trick in mind that will get past the Wizard's defenses, have the player's plan, and then alter what the set-up is so that the plan mostly works but has some complications. In a mystery...
Right but my character concept wants a decent charisma and dumping Wisdom isn't self-defeating on the level that, like, dumping Constitution would be. Especially with proficiency in the save and the gnome's advantage.
About to go on a week vacation with some friends and someone is preparing a "beginner friendly" game. He says it might turn into a real campaign when we're back in town, but we shall see. Sounds like a good game to optimize for something other than damage per turn, and so I'm going to play a...
I'm personally a big fan of Create Bonfire as a cantrip. I think it's underrated. It has combat uses, but those are secondary. It creates an actual fire at a range of up to 60 feet. Like Mage Hand and Minor Illusion, it rewards imagination.