You know, it's funny I've never heard about these entitled snowflake players until maybe the last few years and almost always in the context of this board. I'm not disputing anyone's lived experience, but I seriously question if it's as endemic as the Internet would have you believe.
The plural of anecdote is not data. But I will point out a trend that I cannot prove, but tends to be the root of most of these horror stories: Non-dedicated groups tend to run the wackiest, most balls-out stuff possible. Every one of your examples tells me that you were finding the same kind of...
As with everything, the ideal situation is that the player comes with a set of ideas and the GM comes with setting expectations and the two work out the details. Maybe the evil warlord who attacked my family long ago is the leader of city state that the campaign is supposed revolve around. Of...
I assume that when the DM isn't interested in my character backstory, it's because they have zero interest in incorporating my character into their world and would rather I make the sacrifice to fit their vision than vice versa. Which is fine, I just default to the tropiest possible character...
This is going to be some armchair psychoanalysis, but I think this is due to a heavy an element of traditionalism stemming from design of AD&D and BD&D. D&D for years (mostly the TSR era) was built around the idea that the Core Four options were the safest options, and every class and race...
Which comes back to the circus trope I guess. I mean, kobold adventurers are rare (at least in my experience) but if someone really wanted to be one, I wouldn't press demographic considerations on people.
I have a deep seated dislike for procedurally generated characters, so the idea that I have a 1 in a hundred chance of being a kobold better come with stats and features that are superior than every other option on that list. If I win the jackpot on a 100 roll, I better get more than small size...
And it was considered expensive even then for a race, three monsters and a mini adventure. The saving grace was it was a Extra Life charity item. It was $10 and 28 pages.
I wouldn't call warforged as having a homeland in the Mournlands, they are very much creations of the Five Nations. But even so, I always considered Shifters and Changelings as having less direct connection to Eberron lore than warforged and Kalshatar. (You can remove the former without...
That's possible, and I didn't want to get too deep into that because I don't know how they have the profit sharing arrangement with MHP. Based on the fact WotC sold the Tortle Package on DMs guild for $10 and on D&D Beyond for the same price makes me think that, but that was before D&DB was...
Eberron included four new explicitly Eberron species and didn't bother to give three of them homelands. Greyhawk never had a halfling nation despite halflings being older than Greyhawk. I can't guarantee you that a 5.5 specific setting would have an aasimar or tiefling nation any more than it...
How about an apples to apples comparison?
Mage Hand Presses Gunslinger class is available on D&D Beyond. You get a base class, six subclasses, some feats and spells, new guns and a few mechanics. All integrated into the chargen. For $14.99. MHP sells the exact same material as a PDF on their...