Storm Kings Thunder was produced though the same year as Volo's Guide to Monsters, which has a section on... giants! Bigby is a larger amount of info, but there was some initial synergy as well. They did similar synergy with Xanathar and Dragon Heist, Fizban and Dragonlance, and Tasha and...
I kinda appreciate that design goal. Greyhawk is a light touch setting that incentivizes DMs to make it their own and only is used to give DMs proper nouns to use. The Realms is the lore heavy, detail rich setting.
Another mind goblins thread? With a link to the same video even.
I think the Shattered Obelisk got it right with psionic goblins; they are a mutation/evolution of regular goblins rather than a distinct subspecies. Other than that, I don't see much more coming about them since I don't believe...
Eh... No?
Starfinder is what people sometimes claim Star Wars is: space wizards. It's got lazer guns and power armor but it's also got magic and monsters. I tend to think of it as taking Star Wars and replacing the Force with D&D magic and sprinkling on elements from Halo, Mass Effect and other...
I have used both, and there are certain advantages and disadvantages to both. In general, I tend to alternate between a more kitchen sink setting (typically Eberron, which itself is kitchen sink with a twist) and Ravenloft (which is narrower, but not so narrow as to hem me in too tightly). In...
The "roll-play" vs "role-play" debate to me is just an older version of the "challenge the player/challenge the character" or "strategic play" arguments. I specifically recall roll vs role was used often regarding social encounters (rolling diplomacy vs actually speaking in character" but there...
One of the most Under Appreciated books in D&D history is the Dungeon Master's Guide II for 3.5. The first chapter, written mostly by Robin D. Laws is an absolutely amazing treatise on table management and adventure design that makes Gary himself look like a rank amateur. Allow me to share one...
Not at all. I'm saying a LOT of DMs overvalue their own greatness. Convinced they DON'T make mistakes, don't have anything new to learn, and are never the cause of problems in their own games. Frankly, the Dunning–Kruger effect is overrepresented amongst DMs. It's not the fact that they are just...