Recent content by Retreater

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    Daggerheart Discussion

    Yeah. Unfortunately minions and hordes in DH are basically worthless as opponents. Do pathetic damage. Not challenging in the slightest.
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    Dungeon Crawler Carl is breaking crowdfunder records

    This is one of those properties I've been told to read/listen to because I'd "absolutely love it." I actually really dislike mixing fantasy/sci-fi and humor. I don't like Terry Pratchett or Douglas Adams, Princess Bride or 5th Element. But everyone in my gaming group loves this. They'll...
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    Daggerheart Discussion

    Nope. Those increases will give you even better stats than anyone else in the party.
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    Daggerheart Discussion

    So it's not only the druid's combat abilities, but also the ability to do anything at any time. Need a scout that can get anywhere? Need to basically be invisible? Need to fly? Need to swim? Need to teleport the party anywhere? Need to heal damage? Need to do the most damage of any character...
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    Daggerheart Discussion

    My wife is playing a druid. She can admit it's the most overpowered class she's ever played. (And she's a "numbers go brrrr" player.) Last session, another player commented that they were happy to see my wife playing a character that is so fundamentally overpowered that it can essentially solve...
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    Daggerheart Discussion

    Well, yeah. But it is what it is. I'm fortunate that our sessions are mostly consistent and all players show up. I'm also running for several players with attention difficulties, so going much longer and they'll get squirmy. Back in the day, my groups would do 6+ hours. We'd regularly lose...
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    Daggerheart reveals Hope & Fear cover artwork and release date

    I placed my preorder a few days ago. Looking forward to this quite a bit. Should be getting here in time to start my next campaign.
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    Daggerheart Discussion

    Let me get this out at the beginning: if y'all had fun, that's great. I'm not going to say you're having badwrongfun. But I think that a pre-written adventure misses out on what makes Daggerheart breathe and risks turning it into just another "trad 20" style RPG. By minimizing GM moves with...
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    Daggerheart Discussion

    Around 3-3.5 hours. We play weekly.
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    Daggerheart Discussion

    I guess so. That's sort of a different way of handling campaign settings than traditional fantasy RPGs which are just collections of maps, names, and histories. Traditionally, any campaign specific rules apply to the entire world. But if a Daggerheart campaign setting would be like "Here's...
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    D&D General What is your experience with party size in Waterdeep Dungeon of the Mad Mage?

    I ran it for about a month before my group lost interest with the ease of all the encounters and emptiness of Level 1. We had 4 players.
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    Daggerheart Discussion

    I think Critical Role sticking with D&D is what hurt adoption the most. I think also that you can't really sell traditional RPG products for Daggerheart. Adventures are pointless because they're created at the table and supposed to be "loosey-goosey." Campaign settings provide too much detail...
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    Daggerheart Discussion

    I can tell you that mine did not. Daggerheart has been the perfect answer to my frequent TPKs that have ended practically every D&D campaign I've DMed since 3rd edition. Most combats in DH seem thrilling - even if it's completely illusionary.
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    Daggerheart Discussion

    So we're leveling faster than what's recommended in the book. We average a level every 2-3 sessions. That will end up a 25-30 session campaign to 10th level, which is actually a great pace for my interest level. (We're nearly to 8th level.) IMO, there's not enough to interest players for a...
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    Daggerheart Discussion

    So I've been running two Daggerheart campaigns for close to 9 months. I was just thinking of doing something similar for my next campaign. My view was to make the powers like "magic items" that could be discovered, traded, etc. Equipping them with a limit of 5 would be like attunement in D&D...
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