Hi, I've been building a from-scratch TTRPG for the last several months and while I've already had a few playtests, I'm looking for more people to try it out. The 8 people that have tested it have had fun so far!
It's a cards-as-abilities deckbuilt RPG in a wildly cosmic setting with a unique...
A lot of what I'm thinking about is leveraging the strengths of the fact that combat is played with cards. There's so many ways to put twists on it:
Cards that start in your hand at the beginning of every combat
Cards that you keep in a "pocket" so that they're always available
A 'mimic' class...
I don't understand. What I'm proposing is a system where cards have specific, mechanical actions, but the availability of the "best" action is limited by the number of that action you have in your deck and by the fact that you can only play cards from your hand. By including "open roleplay" in...
Hi! First post here.
Imagine that in combat, you have very few standard actions. A Standard Attack is a roll plus a stat on your character sheet. Other than that, you can maneuver, you can run, you can try to save dying party members. Everything else is a card drawn from your deck.
Cards drawn...