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Recent content by Ryuumon13

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    QB's Monstrous Races

    The way that you made it for your previous rendition is actually the perfect middle ground I think (having just reread what you had created). I'd still probably argue against Pack Defense though, but this is your homebrew! That works for me. If any of my players took the variant Tiefling I'd...
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    QB's Monstrous Races

    Yeah.. I think I'd argue for no Pack Tactics - and as a result Pack Defense - myself. I think as a once per long rest the 10ft range would probably be ok. It is still a strong ability though, and along with Wings and Pack Tactics (should you decide to keep it) would overshadow the other...
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    QB's Monstrous Races

    I'd hesitate to give the Kobold race Pack Tactics as its easy to abuse and arguably op for a PC. That's just my take though. Tactical Retreat might be too strong within 10 ft, adjacent allies might make it still worth taking while remaining relevant. Silver-Tongued I think should be Persuasion...
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    QB's Monstrous Races

    For toxic spittle and rending claws I think a 1d4 bite/claw attack respectively would put them more in line with other similar natural weapon attacks. Otherwise great job! Is slavering maw's bonus damage on top of the str or dex mod they get? So a monk hits for 1d4+3 (str) + 3 poison (str)? Or...
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    QB's Monstrous Races

    Nice! I like that idea for the Dryad, it definitely gives it it's own unique feel while staying true (ish) to the mythos aspect. As for Hamadryads I honestly don't see anything wrong with the elf druid/enchanter angle. Granted it's cliche but so is nearly every other core race in D&D. *shrugs*...
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    QB's Monstrous Races

    Hey there, a couple of things. First off great job, these are all solid races I'd allow at my table. Main concerns across the board as you've already said are just a general lack of fluff/interesting bits. I don't have a fix for this unfortunately though so moving on. Regarding your...
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