I'm interested in a Dex-based paladin. Which Oath would give me the most versatility in party roles (face, melee, ranged, crowd control, stealth, etc.)?
I thought the Kor race from the new MTG supplement was interesting with their use of ropes (i'm imagining something like Daredevil's billy clubs) and I'm wondering if using them as improvised weapons with Tavern Brawler would likely make them reach weapons with bonus action grapple? I know it's...
Arcana Cleric looks like it gets everything it wants from going to level 17. I'm wondering what are some good multiclass options for the remaining 3 levels?
I know that the summon spells have taken a hit since the RAI says that the summons are designated by the DM. Still, I like the archetype of a summoner haphazardly summoning allies and making do with what answers the call. I think the best way to do so is a lore bard using magical secrets for the...
I like the utility route, so I doubt I'd ever take less than 17 wizard. Advantage on Strength checks could come from Enlarge Person and/or causing disadvantage via Hex. I could use the first 2 Ability Score Improvements to take Moderately Armored (for shield proficiency) and Shield Master (for...
I've got a question regarding a grappler that I'm thinking about building that revolves around damage mitigation, keeping enemies close, and Armor of Agathys:
Goliath Warlock 2/Wizard (Abjuration) 18
Basic build relies on Armor of Shadows refilling Arcane Ward and Stone's Endurance to keep Armor...
Which spells (or perhaps multiclass options) help the necromancer make the most of his animate dead damage boost? I think that accuracy would be the biggest problem, so effects that grant Advantage to the undead (like web or blindness) would be the biggest boost?