I don't have one. Things get really strange when someone starts rigorously scientifically testing the world.
Best you can do is hover somewhere around plausible deniability. :geek:
What kind of IC justification would you use for such a thing? That they are "Fated Ones" designated by prophecy or something similar? And that new Fated Ones only appear when the old ones die?
The nature of a Tank is to take hits, and not necessarily be so invincible that enemies simply ignore them.
This does very strange things to anyone trying to fill that niche.
It's a problem with Feats and things like them in any system. Before a Feat is introduced, most DMs assume you can do something a normal person can do. They assign a difficulty and arbitrate it however they feel - this tends to go well, but certainly does introduce a big helping of "DM May I?"...
100%! Pocket druid is absolutely a thing, riding along on the rogue as they sneak about, or hiding in the pocket of the bard when they meet someone important, etc. Also works for the NPCs! You hear a hushed conversation in the next room; you kick in the door and storm in, only to see a lumbering...
I assume a "Filter of Awesome" is being applied. If your roll is outstanding, then what your character says is probably far more eloquent and persuasive (or intimidating/deceptive/etc) than what you actually say. The same way I assume a player with amazing social graces OOC doesn't sound nearly...
The sheer amount of shenanigans you can get up to in the Exploration Pillar more than justifies wild shape. In fact, most druids could get up to far more shenanigans if they were not being considerate of their fellow party members (like rogue scouting).
Heck, you can even sneak a little Social...
Yeah, I also agree with that. The spell is cast on your turn, any effects that trigger when a "spell is cast" are executed at this time, and then the energy is held until the designated Reaction trigger (or lost if that trigger never happens / the character chooses to abandon it). The slot is...
It completely depends on the person! Some people thrive on feedback and would be happy to hear it! Some people might be drowning beneath all the rules of 5e and really only open up to alterations once they start to feel a little comfortable. Definitely one of those 'play it by ear' situations...
Another vote for leave it alone. First games can be make it or break it for new GMs, and a really critical experience could make her give up the GM seat permanently, either because she doesn't feel confident about it, the players were unhappy, or a million other reasons.
Now is the time for...
Yeah, some of their anger seems to come out of nowhere, which speaks volumes about there being some OOC issues that already have the players on edge / tired of his crap. Though there were also plenty of legit moments of tension, like the famous time Tiberius argued with Scanlan about swapping...