I'm very appreciative DH uses longer durations like scenes in its spells and powers. Using concrete measurements like minutes when D&D is usually played in taffy time has always been weird.
Like, I don't know anyone who runs Detect Thoughts RAW. Many people say they do, but the actual length of...
You can put a + spin on the high level NPCs! It makes some campaigns hilarious when seen through that lens.
Like, take Tomb of Annihilation. There is no way the FR liches are going to tolerate Acererak succeeding, so him failing becomes a foregone conclusion. So you're the barely coordinated...
Custom Vote. I would love monster ecologies! One of my favorite things was reading all the ecology entries in Dragon Magazine. Most of them have gone away, in favor of the notion that monsters should be setting generic - and I don't disagree with that, but the ecologies were still incredibly fun!
There's also the Extended Downtime section on pg 181 where you can skip forward a chunk of time. Perfect for 'Between Sessions' if your adventure finished, and there's a couple of days (or longer) before the next adventure starts. It recommends you gain 1d6 Fear per player!
My players joked...
As a comical and arbitrary metric, I like to ask myself "Can this class get to a Floating Castle?"
Now, that doesn't mean I must take the option that can get me to a Floating Castle, but does the class have some way to overcome this problem? Some combination of spell or class ability? Maybe a...
Absolutely. It can sting a bit knowing your friends are off having game night without you, and sometimes it's even worth it to bite the bullet and buy in just so you can hang out with your friends in a social capacity. But it's alright to sit out games you won't enjoy, both for your own benefit...
Not that I've found. It's been pretty all over the place, with a few extremely restrictive DMs, a few very permissive DMs, and then a bunch floating around in the middle? I see a lot of focused games where there are thematic restrictions, or games taking place in homebrew settings that don't...
I may be getting some details wrong, but it is my understanding that @EzekielRaiden has had some EXTREMELY bad experiences with DM's on power trips in the past, and they feel very strongly that DM's should include a conversation in Session 0 about what kind of behavior and actions should be...
Usually because the GM wants the players to have fun and engage in the world cooperatively. If the GMs goal is for the players to have fun, they are not going to intentionally try to make the situation unenjoyable for the player, and will make a reasonable effort to discover what the players...