NOW has rules for mutations (X-Men style), vehicle combat, organisations, cybernetics, and Chi based martial arts. It also has a list of modern firearms, which includes wild west era firearms (WOIN Gear lists these as well)
It also has moderns careers that may be useful (check them out on WOIN...
Ahh. I think I get it. I would say that the natural SOAK would still work as it's only lost if the vulnerability is natural in origin. So if a creature has SOAK 5 vs Acid and a Hex spell added 1d6 vulnerability vs Acid, I would say that the SOAK 5 would still apply. I'm not sure if anyone...
Is this about if vulnerabilities can stack?
E.g. If you have a natural vulnerability 2d6 and a Hex is used targeting the same damage for 2d6, would you get a 4d6 damage bonus?
That's a puzzler :(
Spray & Strafe are attacks, but Suppressive Fire is a defensive buff. A chosen ally is automatically granted COVER, giving a -2d6 penalty to any attacker (the COVER penalty is increase by 1d6 if an "auto" weapon is used). It also makes the ally immune to Overwatch, as overwatch is only...
There is a passage on page 147 of OLD v1.2 that best describes attacks vs VITAL DEFENSE. There are two types of attack that are rolled against VITAL DEFENSE: Area and Constitutional.
Area attacks do NOT ignore SOAK and include grenades, cones of flame, etc.
Constitutional attacks DO ignore...
Both would be in effect, but that does means that some creatures can be killed quicker than others. E.g. Skeletons (a 4d6 creature) would have SOAK 9 and 24 Health which would be tough to take down without building up a lot of attack bonus dice and switching some of them to damage. But using...
I'm confused as to how this works. The text says "This gives the target a +1d6 die bonus per 2 MP to attribute checks made to resist or breach a spell effect of the specified type", but how does that work when MAGIC attack are again DEFENSE stats, not opposed attribute checks?
What have I missed?
I think the damage dice trade is to emulate a more difficult targeted attack to gain more damage.
I guess it could apply to making a more difficult spell casting with the same effect. It's in keeping with the risk vs reward idea behind the mechanic, so I would say yes. :)
The only weapon I know of as a garrote (or garrote vil) is a weapon, most often a handheld ligature of chain, rope, scarf, wire or fishing line, used to strangle a person.
Wikipedia Entry
I assumed this is what it was referring to.