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Recent content by shmoo2

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    General Rule questions

    Actually both the penalty to attack rolls and the granting of Combat Advantage end of the start of the runner's next turn.
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    D&D 5E Another Critical Hits 5E Report

    Since everything I've heard about the DDXP playtest implies that it was conducted at only one or two (low) levels, how can anyone who was there know enough to comment how this aspect of the new rules will work, or state with confidence that the changes successfully meet those design goals for...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I'd think that’s the general consensus of those who’ve continued to comment in this thread – Tomb of Horrors is overrated and doesn't really reward thinking so much as bomb squad tactics. Most of the dissenters who were participating earlier have stopped joining in the discussion. So how do...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I don't think the linear design and secret doors are necessarily a problem in Tomb of Horrors either. I said they're usually bad, but here they create the unique Tomb of Horrors environment. E.g. the secret doors force players to interact with everything, even the walls, in almost every room...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Sure, though that's part of my point. Some DMs will be using OD&D rules, some will be using portions of the AD&D rules (different portions for different DMs), some will be using only rulings about player ingenuity/ exploration with no rules at all. Which rules (or ad hoc rulings) are being...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Sorry to necromancer an earlier section of this thread. I think that the concerns about how easy/hard it is to find the secret doors in the Tomb are a result of the (also mentioned in this thread) linear design of the dungeon. There are at least 8 secret doors in the Tomb that must be found...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Stone shape is in the 1e PHB. More like, this is an example of DM interpretation determining how the encounter operates. I would not allow that trick to work. The text is explicit that magic can't bypass the door. It seems pretty dumb to build an invulnerable door, and place it in a vulnerable...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I think the wording is not clear, but this is the interpretation I've always thought the most likely. But as you note, that placement with PCs asleep in the east-west hallway makes the trap much less deadly. In fact it makes this area most likely to do nothing at all but give the PCs an hour...
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    Where are the Dinosaurs?

    This thread on rpg.net has a number of fan-created dinosaurs for 4e: [4e] Dinosaur Conversions [Archive] - RPGnet Forums
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Burning Hands is a 1st level spell, and very common. Some DM's might allow Produce Flame or Pyrotechnics (both 2nd level) to be used here as well. I just don't understand why the restriction to magical fire is there. From an in-character point of view - why are there Webs resistant to normal...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    That DM call is gonna come up a lot running ToH. I don't think I've noticed before following this thread how many of the transitions from one room to the next require the party to find a secret door. By my count there are 12 secret doors the party must find to reach the demi-lich from area 3...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    This is a graphical representation of the TOH map - after room 10 it's pretty much a monorail ride to demilich, or death. I agree with Stoat that the initial part of the dungeon is non-linear, since there are multiple ways to reach room 10, and it matters which path is taken.
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I'd like to answer that by comparison to another competition module published about the same time: C1 The Hidden Shrine of Tamoachan. C1 also has a reputation as a PC killer. I'm running a group through C1 right now. Here is the description of a likely deadly trap, area 12A: There are...
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    Legends & Lore: Combat and Other Forms of Violence

    RPG's have done this for decades. GURPS included a basic, fast combat system and an advanced system with many optional tactical choices 20 years ago in the same book. D&D used to publish Basic D&D with simpler combat than the AD&D rules with weapon speeds (and weapon minimum space...
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    Cleric (Templar) is Up

    No, Healing Word was changed before Essentials. The Offline Character Builder from before Essentials has no Divine keyword on Healing Word. This change was made like a year ago.
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