Recent content by Skallgrim

  1. S

    From P2 to P3 and E1 and beyond... Some help?

    P3 isn't strongly tied to P1, but, to me, it's fairly strongly tied to P2, and the rest of the series. It also has strong ties with H1. The dragon statue with gem in Zirithian's lair could be Urishtar (and I would assume that it is). You kill one aspiring little priest of Orcus in H1. You...
  2. S

    May Rules Update

    My game too, but since I'm the DM, and that cleric was outdoing the blaster wizard in damage output, at least two peopl are happy about it (me, and the wizard player, of course)!
  3. S

    Why are double axes not defensive?

    Possibly because the whole idea of a double axe is just silly?:D Setting aside the fact that a weapon designed to maximize the force on the cutting edge through using a lever effect suddenly works (less than) half as well if you grip it by the middle...... I think that the double axe had...
  4. S

    Tweaking encounters from a boxed adventure

    It also depends of the preferences of your group. Some groups want a LOT of the fights to be real "skin of the teeth" wins, but like (or even anticipate) extended rests thereafter, or at least reliably available. Some groups don't mind each fight to consume some party resources, but to feel a...
  5. S

    D&D 4E Odd emergent quality in Epic Level 4E

    I'd just like to point out as an Evil DM, that these 'emergent properties' are a lot less useful if you aren't relatively confident that there won't be a "second time you die" that day. I would hope that my group would be scared enough of dying from the actual enemies that they would't start up...
  6. S

    d20 vs. 3d6 "dice heresy" by Chris Sims

    I think that it is entertaining (though admittedly I didn't read the whole thread over there, just over here) how few people have actually had (or actually discussed having) experience with GURPS, which has been around for YEARS and has used 3d6 for combat and skill checks (since all combat is...
  7. S

    Why Did They Get Rid of the Law & Chaos Alignment?

    The system doesn't have any mechanics for discerning alignment of a particular creature, but I would assume that the characters (especially with knowledge checks) can often tell about a race of creatures. In addition, this gives guidelines for the DM as well. Hey, demons are Chaotic Evil! I...
  8. S

    Why Did They Get Rid of the Law & Chaos Alignment?

    Rather than try to apply game alignments to real world situations, I'm going to try to argue that the current game alignments are useful as a predictive description of a creature. If a creature is: Good, you can trust it to be basically nice, but you can't always depend on it being honest or...
  9. S

    Timing of a Fighters Mark as it applies to Feats

    Given that you can (and indeed, are explicitly encouraged to, at points) roll attack and damage dice together, I believe that the benefits of these feats is not conferred to the marking attack, but only applies to attacks after that attack. Note that there do exist in the rules things that...
  10. S

    Bull Rush into an IRON MAIDEN

    Yup. Our Cleric Commanded a Goblin into it, then moved over and shut the door. Everyone else was like "D@MN!" For some reason, killing them with an Axe seems OK, but an Iron Maiden? That's just harsh, man!
  11. S

    Bracers of Escape timing

    Actually, the ability is not quite as powerful as you mentioned. First, a monster with sufficient Reach might shrug and still attack you. Second, as you use this item when you are targeted, but NOT when you are hit, you might be using it on an attack that misses anyway. If the interrupt were...
  12. S

    Nerf Player Characters!

    Given Irontooth's grammar, perhaps he should retire and run a web site called "Irontooth Can Has Cheezburger?"
  13. S

    Heroic/action "token" what should I provide?

    Given that this item needs to be kept for the entire campaign, and given that characters are kept on Character Sheets, I would suggest a cool page clip for each player. You can find "bookmarks" that clip onto a page, or you could get a cool charm and secure it onto a large paper clip. This would...
  14. S

    Taxing the Players - making it work in game.

    I've seen a lot of stuff about taxes here addressing several major issues: Knowledge of PC wealth PCs going Outlaw PCs vs. Law Enforcement Realism I'm really surprised that, at least in my reading, no one has mentioned one of the big reasons why you might not want to worry about adventuring...
  15. S

    Moving into square occupied by invisible & hidden creature

    This is the key element, to me. There's a risk involved in looking for a hidden enemy by blundering around. First, you have to move into it's square. If you are playing your character honestly, the PC might not really know where that is. Second, by attempting to move into that square, you...
Top