Recent content by SkidAce

  1. SkidAce

    D&D 5E (2024) Unconfirmed Dark Sun World Book

    I was going to post: Simple rule for defiling? Only defilers can upcast spells.
  2. SkidAce

    D&D 5E (2024) Unconfirmed Dark Sun World Book

    The object is always greener on the other side of the fence. (I kid I kid...I couldn't resist...no harm no foul?)
  3. SkidAce

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    How do you tell the difference between the two?
  4. SkidAce

    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    Paizo were the publishers of Dragon Magazine, and had access to an entire database of subscribers.
  5. SkidAce

    Pineapple Express: Someone Is Wrong on the Internet?

    Same, but I kinda would like to play my original Zeppelin and Aerosmith albums.
  6. SkidAce

    D&D General Homebrew Rune Initiate (Feat)

    Brilliant, the Dwarven/Norse culture will be limited by how many they know (on a personal level, as divine understanding should be) And the Imperial culture will be limited by how many they can "empower" at a time (based on individual powah!) Wont be replying until tomottow, thinking and...
  7. SkidAce

    D&D General Homebrew Rune Initiate (Feat)

    What if Rune Initiate allowed Glyph of Warding to be cast as a ritual, and Symbol to be cast as an action?
  8. SkidAce

    D&D General Homebrew Rune Initiate (Feat)

    I think giving some of the Rune Knight abilities to a cleric "domain" might just cover everything I need for the Dwarven /Norse culture (no dwarven wizards!) So if I can tweak my Rune Initiate, and make some customs spells, that will cover the Imperial Culture rune tradition. (I use some of the...
  9. SkidAce

    D&D General Homebrew Rune Initiate (Feat)

    Yeah, I'm thinking giving access to a runic spell list might carry a lot of the weight, and maybe two feats that grant ways to modify runes may be the way. I could give the unique spells to any class (bard, cleric, wizard etc,) that "studied" that tradition.
  10. SkidAce

    D&D General Homebrew Rune Initiate (Feat)

    As an aside, the Dwarven/Norse culture uses the Rune Shaper feat from Glory of Giants. So basically, they know PB/2 runes from the list, that simply gives them the ability to cast for free a spell associated with that rune. I add the benefit that if they know the rune, they can eventually...
  11. SkidAce

    D&D General Homebrew Rune Initiate (Feat)

    I think I can use your thoughts as either part of this feat, or an ability for a Runemaster class, that the dwarves and the norse like culture cant stand because they treat "living runes" as scientific magical effects. Back to the point, the reason for Glyph of Warding as the central idea is...
  12. SkidAce

    D&D General Homebrew Rune Initiate (Feat)

    Cool idea of course. The Rune knight is the giantish form of runes in my homebrew, I'm trying to make an opposing "scientific" tradition, and thought using Glyph of Warding as a template would do it.
  13. SkidAce

    D&D General Homebrew Rune Initiate (Feat)

    Casting as a ritual (10 minutes) might do the trick, it would still be gated by material component.
  14. SkidAce

    D&D General Homebrew Rune Initiate (Feat)

    So you can take this at 4th level, and gain the ability to cast a third level spell without expending a slot. Thats a level early (normally 5th to cast a 3rd level spell) (Humor link: Order of the Stick (Up a Level) And an attribute bonus. But it feels...lacking. Anyone that meets the...
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    1767664389153.png

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