I dont remember all the details.
I played ToEE when it came out, meddled around a while, years later added a patch (Circle of 8?), and started again.
But something was off, and I beat the game somehow way early and felt disappointed.
Both sides are correct.
Players could always find stuff in books or internet...nothing has changed.
However, Beyond is a tool and has campaigns. As a tool, being able to indicate/limit what options are available to build characters is a great asset and helps streamline things for the DM, as a...
Tomb of Horrors.
The idea of being able to play it without spending time converting it from 1E just grabbed me by the nostalgia and reeled me in.
Especially the entrances. So much fun for folks who have never played it before. And it was fun. (not as lethal as the original, but fun)...
As noted above wild magic usually works best in authored fiction, instead of random game play.
So my method is to use my authorial power when a wild surge happens. A small set of guidelines, adjudicate or roll and press on with game/story.
I.e.
Consider what the spell was supposed to...