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Recent content by Skyscraper

  1. Skyscraper

    D&D (2024) My wishes for 6e: less dark vision and spellcasting classes

    What I would love to see in the next version of D&D 6 is a much lower frequency of: 1) dark vision. The poor races that do not currently have it are at a disadvantage compared to the majority that have it. And in a dungeon, it's common for the party to have to light a torch for the human PC...
  2. Skyscraper

    D&D 5E House rule for fixed HP value at 2/3 HD value

    I'm contemplating the following house rule for flat hit points gained per level after the first. I'll ignore the rule that allows to roll HP values for the purposes of this thread, if you like rolling, that's fine - I do to, but I want to try fixed values and see what comes of it. The rule...
  3. Skyscraper

    Level Up (A5E) Will a Druid ruin my exploration heavy game?

    A thick jungle or forest canopy could hinder overland flight reconnaissance. Of course, the other answer might be: start at level 1 :) Flight (or using a familiar that has flight) is pretty common at levels 5+.
  4. Skyscraper

    Blog (A5E) Level Up’s Monsters: The Stat Block

    Your point about reaction rules already handling a lot concerning the timing, is relevant. Thank you for pointing this out. My understanding of reactions, since the rules say it is "a response" to a trigger, is that the triggering event must be resolved entirely before the reaction takes place...
  5. Skyscraper

    Blog (A5E) Level Up’s Monsters: The Stat Block

    Related note on the topic of multiple interrupting powers: what if a creature has a power that reads: Double Trouble: When an adjacent enemy takes damage, this creature can make a melee attack vs. that enemy. How would you resolve Hissing Scuttle and Double Trouble? Who goes first?
  6. Skyscraper

    Blog (A5E) Level Up’s Monsters: The Stat Block

    Hi, I've been designing another (unrelated) game, and I'd like to draw your attention to one challenge that we face with the concept of interrupting attacks.. In the following wording that you have: Hissing Scuttle (1/day). When the vampire takes radiant damage, it moves up to its speed without...
  7. Skyscraper

    Survivor Blood War- DEMOGORGON WINS!

    Asmodeus 19 Baalzebul 20 Baphomet 12 Demogorgon 19 Glasya 4 Mammon 14 Mephistopheles 20 Orcus 16 Zuggtmoy 5
  8. Skyscraper

    Death and Storytelling

    With respect, Umbran, I believe that 5ekyu 's input is constructive, even though he appears surprised of something that appears to be rather the common default approach. In fact, if you're willing 5ekyu, you could provide some practical example of how you implement post-life story into your...
  9. Skyscraper

    Death and Storytelling

    Cool discussion. 5ekyu: you seem to have a rare proactive story approach to PC death. This is great. (Really!) However, I believe you are the exception. At least, from what I have read here and other forums, and in games I have played, PC death is either avoided in some fashion; or if it...
  10. Skyscraper

    What is the essence of 4E?

    Yep, what he said. The power system is the essence of 4E.
  11. Skyscraper

    Death and Storytelling

    Good comments all, thanks for the discussion.
  12. Skyscraper

    Death and Storytelling

    I'll suggest that we name things a same way to avoid confusion in our conversation. Because right now we don't define story characters and people the same way, you and I, unless I misunderstand you. People, to me, are the players sitting around the table playing a game with me. The characters...
  13. Skyscraper

    Death and Storytelling

    Bedrockgames so I understand that you like to have death be a real threat and let the dice decide when it happens (so do I); but this apart, how do you reconcile death with the story that the now-dead PC was linked to, when it happens? Do you simply let the storyline that was linked to that PC...
  14. Skyscraper

    Death and Storytelling

    What is your experience in reconciling PC death and storytelling? More detail on my question. RPG's usually have a random aspect to the cooperative storytelling, that regards combat and that determines whether, notably, PC's will survive or die in battle (or in other situations such as traps)...
  15. Skyscraper

    Survivor Blood War- DEMOGORGON WINS!

    Asmodeus 20 Baalzebul 23 Baphomet 20 Demogorgon 20 Dispater 20 Fierna 16 Fraz-Urb'Luu 10+1=11 can't let him go down like that, if only for the great AD&D art! Geryon 20 Glasya 21 Graz'zt 21 Juiblex 20 Levistus 20 Mammon 22 Mephistopheles 21 Orcus 17 Yeenoghu 19 Zariel 14 Zuggtmoy 20-2 = 18
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