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Recent content by TakeoBR

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    Your favorite escalation die type of mechanics

    Thank you for your recommendations! I'll look into both GYRO and Conan.
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    Your favorite escalation die type of mechanics

    Interesting, where's this from?
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    D&D 5E messy's 5e newbie questions thread

    The drow are featured in the PHB while the others are not probably beacuse it's more popular. You can find those options for free in the elemental evil player companion, along with genasi and goliath player races. The way 5e works RAW is that there are no skill checks, only ability checks that...
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    Your favorite escalation die type of mechanics

    I'm looking for games that implement some version of the escalation die mechanic seen in 13th age. For those unfamiliar, it's a bonus to attack rolls that increases as the fight goes on. I'm also interested in hearing about homebrew versions you might have tried. What did you like/dislike about...
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    D&D 5E Dying and Bloodied: review my house rule

    Wow, that's a huge help. Now that I know how that playstyle is called I can look more into it, thank you. And I can see how it might be something undesirable. It's certainly different from how I usually do things, and I might not keep this style forever, but it's what I feel more drawn to...
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    D&D 5E Dying and Bloodied: review my house rule

    I don't understand how the dying status is as harsh as you say. A dying creature could use their action to drink a potion or use a medicine kit on themselves. If anything, not going unconscious right away makes the condition less harsh than standard rules. And yes, a dying creature could still...
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    D&D 5E Dying and Bloodied: review my house rule

    I agree with you that good DMs will incentivize strategic decisions through careful adventure design, but after years of running this game I felt like the system was working against me, so I'm trying to solve that. I don't quite understand what do mean by trying to win the fight before...
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    D&D 5E Dying and Bloodied: review my house rule

    I don't think dividing stuff in thirds is much of a problem. As you noted, players only have to do it once per level, and while the DM has a lot more calculations to perform, they also have the freedom to round out monster HP as needed, which I find to be a common practice already. And I don't...
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    D&D 5E Dying and Bloodied: review my house rule

    I may look into this hardcore mode for inspiration, thank you for the recommendation. My goal was that the ability to stay conscious while at 0 HP would create enough of a safety net so that the consequence for the 'death spiral' I created would not actually be character death, but rather a...
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    D&D 5E Dying and Bloodied: review my house rule

    I'll improve on the wording of the Bloodied condition, cause it's supposed to restrict healing from hit dice and long rests only, all other forms remaining the same. Honestly, that was an afterthought, as I imagined it could be a good narrative element to represent how from that point on your...
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    D&D 5E Dying and Bloodied: review my house rule

    I'll start by clarifying that your impression of the rules is a little off from what I intended. Considering a lot of answers included this misconception I assume the problem is in my wording, which I'll probably edit in my original post once I get a good idea of how to make it clear. So...
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    D&D 5E Dying and Bloodied: review my house rule

    This is part of the problem I'm trying to adress. If the optimal answer to an enemy attack is always dealing damage, playing a fighter gets very repetitive very quickly. But I'll keep in mind that the tank type characters may need a buff.
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    D&D 5E Dying and Bloodied: review my house rule

    This is an interesting approach. Do you think this changes the way players go through an adventuring day or their combat decision making beyond what you just mentioned?
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    D&D 5E Dying and Bloodied: review my house rule

    It's been a couple months since I've DMed 5e and in that time I've talked a lot with a friend who's designing his own RPG. Those conversations motivated me to try my hand at game design and I figured a good start would be adressing some of my problems with good old DnD before I run it again...
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