Recent content by TFL

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    ZEITGEIST [Eberron] The Mark of Revolution, or: Not Quite Disco Heaven

    Ah, interesting how we came to such similar ideas. I kept the basic beats and timeline the same, with a bit of adjustment for moving the Mournland attack ahead and some massaging for how close the Karrnath stops are. For me, the train made a temporary stop in Stillwater station, and Mournland...
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    ZEITGEIST [Eberron] The Mark of Revolution, or: Not Quite Disco Heaven

    For the most part, I left Gale as-is. The death of an essence of the Eladrin during the War of the Mark made them mortal, and the second diaspora caused by the locking of the feyspires after the Mourning only incensed their feelings toward Eberron. I played Gale as a young freedom fighter, only...
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    ZEITGEIST [Eberron] The Mark of Revolution, or: Not Quite Disco Heaven

    A year on, and the campaign still goes strong. We're down to three people as unfortunately Rhys's player simply became too busy to continue, but the rest of the Royal Eyes still work to best the organization they have come to know as the Obscurati. I suppose I shall share the highlights of what...
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    ZEITGEIST [Eberron] The Mark of Revolution, or: Not Quite Disco Heaven

    The agents began by running things by Delift. They're making an effort to be by-the-book sorts, keeping their boss in the loop. Delift thought it odd and somewhat funny that Radros would make a note of informing him that they would be heading into the Grovewood. Despite the notable fey influence...
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    ZEITGEIST Converting Zeitgeist 5th edition to the Eberron world

    I agree that Journey's Home isn't the most natural choice for Nilasa's murder, but I went with it for a few reasons. I really wanted to focus on the effects of the houses for this campaign, and their actions tracing all the way back to the War of the Mark. A Cannith enclave would be the first...
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    ZEITGEIST [Eberron] The Mark of Revolution, or: Not Quite Disco Heaven

    I'd love to see the conversion notes! That thread has inspired me in many ways and I definitely plan to use a lot of it. And my players shouldn't be lurking around here. I presume they know well enough to begone if they've somehow stumbled on this thread. Session Two: +2 Authority With a few...
  7. Informed_Nationgoer.png

    Informed_Nationgoer.png

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    ZEITGEIST [Eberron] The Mark of Revolution, or: Not Quite Disco Heaven

    Session One: The First Day It was a somewhat rainy day in Passage when Duren Thorne arrived at the Eye Headquarters. Stover Delift, a finely dressed man with a limp, leaned against his cane outside to meet him. Delift was delighted, in that raspy faux-Mark Sheppard way, to have another agent on...
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    Fey_Breakfast.png

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    ZEITGEIST [Eberron] The Mark of Revolution, or: Not Quite Disco Heaven

    For a few years now, the Gears of Revolution has been a sort of white whale of campaigns that I've wanted to run, but in my unending desire to make things as difficult as possible on myself, this rendition of Zeitgeist is not one of the usual sort. Instead of Flint, we have the City of Passage...
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