Recent content by TheNoremac42

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    D&D 5E Out of the Abyss: Traveling in the Darklake

    I think it's just another symptom of the abyssal madness infusing the Underdark. From the book, "the drow priestess Ilvara becomes increasinbly obsessed with the adventurers, believing they are involved in some secret conspiracy, or perhaps some test of her worthiness. The longer the pursuit...
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    D&D 5E Out of the Abyss: Traveling in the Darklake

    They have at least a couple NPC companions that can act as guides. Hemeth, a duergar they rescued in Sloopbludop and hired to escort them to Gracklstugh, and Shuushar their kuo-toa companion. So navigation is not an issue.
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    D&D 5E Out of the Abyss: Traveling in the Darklake

    So I'm currently running a campaign through the Underdark. The players and their small caravan of NPC companions are traveling along the Darklake going from Sloobludop to Cracklstugh after fleeing from a rampaging Demogorgon. While sailing the Darklake is starting to become a little tedious, I...
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    D&D 5E Game focusing on godhood and literal worldbuilding

    So I just had a spur of the moment idea after watching a youtube video about DnD cosmology. What if the player characters were new deities that have been assigned or found a new empty shard? Their primary objective would be literal worldbuilding and making this universe into whatever image they...
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    D&D 5E Ascending to Godhood for Dummies

    Welp, turns out the game was canceled after a few people bailed. Rip :(
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    D&D 5E Ascending to Godhood for Dummies

    I appreciate all the responses, y'all, and will definitely take them into consideration! We haven't started this particular campaign yet, but this character idea has been an incessant brainworm for the past couple of weeks and I've been thinking far ahead.
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    D&D 5E Ascending to Godhood for Dummies

    So, I rolled a half-orc conquest paladin the other day, and I decided that my ultimate goal for him will be to eventually ascend to godhood. Go big or go home, right? Anyway, I've been trying to think of ways how he would accomplish such a feat. The first hurtle he would likely need to get...
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    D&D 5E Specters and Revivify

    Actually, we did the math and determined that the PCs could get to the entrance of the dungeon before the minute countdown ran out. So this scenario assumes that they players are still within the "1 minute" requirement. Sorry if that wasn't clear.
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    D&D 5E Specters and Revivify

    Do you have any examples of that?
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    D&D 5E Specters and Revivify

    TL;DR: Does the Revivify spell work on people that have already been turned into specters? So my group and I are just finishing up The Lost Mines of Phandelver. The Black Spider surrendered after the party killed all his spiders and bugbear guards. However, earlier in the dungeon when the party...
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    D&D 5E Low/High Gravity mechanics

    What about zero gravity? Definitely be considered difficult terrain, but what else?
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    D&D 5E Low/High Gravity mechanics

    So for Low Gravity (let's say 0.5g - 0.75g), a character has doubled jump height, advantage on STR checks, disadvantage on DEX checks, suffers from difficult terrain (unless trained or properly equipped), and one level of exhaustion after an hour (unless trained or properly equipped). The effect...
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    D&D 5E Low/High Gravity mechanics

    I'm currently in the process of creating a sci-fi homebrew, and something I want to include are times when artificial gravity might change drastically (such as during technical issues on the spacecraft) or when the characters go to a planet with a noticeably stronger or weaker gravitational pull...
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    D&D 5E Homebrew Jedi-esque Class

    Hey, y'all! I've been working on a sci-fi homebrew for my group, and one of my players asked me to create a Jedi class. The goal was to create a class that wouldn't be railroaded into either Light or Dark side alignments, so I focused on customizeability. This "Star Monk" class (best name I've...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    So I've been pulling stuff from this module to utilize for my own sci-fi homebrew I'm making that includes most of the vanilla 5e races. I've been consolidating the information, and I noticed none of the classes in the latest version have any saving throws. It says in the change log that this...
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