Recent content by Theory of Games

  1. Theory of Games

    What Part Does the Role Play in the Role-Playing Game?

    Have you ever used evil or neutral characters? Not very liberal IMO. That and all the human, demihuman and monster cultures the PCs run into can be very anti-liberal. Guess it depends on the setting, right?
  2. Theory of Games

    [BoL] Any Barbarians of Lemuria (Mythic) players to answer questions?

    Online forums are fading fast. Maybe there's a Discord? You take the Magician career and use the APs for the characters 'cantrips' which are low-cost spells (pg. 144) Usually the GM calls for a Mind roll to spot important things but players can decide to roll on their own too (pg. 14-15 and...
  3. Theory of Games

    What Part Does the Role Play in the Role-Playing Game?

    First of all, tabletop role-playing is all about assuming the thoughts and actions of the character you are playing. You are not playing yourself. Unless playing yourself is a feature of the rpg like Villains and Vigilantes. This is the right answer based on decades of tabletop rpg designers...
  4. Theory of Games

    GURPS Combat example

    This GURPS breakdown of a movie fight scene is pretty good.
  5. Theory of Games

    Steve Jackson Games Releases Stakeholder Report for 2023

    Does this mean we aren't getting Car Wars 7e?
  6. Theory of Games

    Non-evocative Names

    Can't agree enough then. An evocative name can be more entertaining than speaking in a funny voice. Name an NPC wizard "Xurmyokis the Grand Master Mage" and sometimes the ears of the party's casters suddenly raise up.
  7. Theory of Games

    The Answer is not (always) on your Character Sheet

    I'd disagree offering that the "steam" behind "Rulings Over Rules" actually came from those of us who played the earliest rpgs. They didn't have a rule for everything like many modern games so in many in-game situations the DM and players had to make up a rule (ruling) for an action that wasn't...
  8. Theory of Games

    Non-evocative Names

    I'm curious what WD meant by "evocative"?
  9. Theory of Games

    What's great about RPGing?

    The greatest part of the hobby? Being able to call people who disagree with me "brain-damaged". Watershed. That and video game "rpgs" have walls. Big invisible walls that keep us "in the game". Tabletop rpgs don't have those kinds of boundaries normally.
  10. Theory of Games

    Clues vs Downtime

    All Hail ichaBod! No. I tried clues many years ago and discovered (1) some players don't give a naughty word about clues and (2) sometimes the party won't figure out what the clue means. Which led to me asking myself "Why am I torturing these people?" The party might come across something that makes...
  11. Theory of Games

    Peer-Reviewed Study Says Dungeons & Dragons Good for Mental Health

    I knew it, I knew it! Killing all those player characters really was cathartic!
  12. Theory of Games

    Character Weight & Height I What's your favourite implementation?

    Okay in the superhero rpg Villains & Vigilantes a character's weight impacts their Agility, how much they can lift, how many hit points they have and how fast they recover from injury. It's one of the few rpgs I HAD to have a calculator for during CharGen but it was fun because I got to play the...
  13. Theory of Games

    What third-party products have you used for your favorite RPGs?

    Dreamscarred Press' contributions to Pathfinder 1e: Akashic magic, Path of War and Psionics Unleashed were just a few. I only spent a few years playing and running PF1 but they were good times.
  14. Theory of Games

    What third-party products have you used for your favorite RPGs?

    White Dwarf's Fiend Folio 1st edition which was filled with reader and fan created monsters that could really mess with even experienced parties.
  15. Theory of Games

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Aaaaaand 44 pages in and we have a fight folks! :ROFLMAO:
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