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I do not understand this statement. You mean that, even without looking at the math, you think monks are underpowered?
Unless i'm really tired and can't do math... no? Even discounting critical hits and assuming he can get its bonus action each turn a Fighter hitting at 45% (+3 to hit, ac 15...
I've actually not directly answered OP's question but sure. For me those are two magical effects, creating light of magical nature. It could be argued that the flames enveloping the Sorcerer aren't really magical in nature - making their light non-magical - and that the magic is just keeping the...
Which is exactly what happens. Darkness (the spell) describes how the darkness it creates is different from "normal" darkness. Each light source does, in fact, tell us how it does work. Each light source explicitly has a range with the effect listed. Unless there's a light source, there's...
No?
The question is not about if something that we already know that can breathe (or illuminate) does in fact breathe (or illuminate).
The question is if, based on the fact that we already know how breating normally works (that magical light does in fact illuminate) is affected by the...
What? If it only said "creature", you could resurrect a living being. How that would work i have no idea. It would create MORE problems, not less - but it would be clear.
The fact that the creature is dead is what causes me to have issues to understand if said target should be considered broadly...
This is something i've wondered ever since there was the errata and the podcast about targeting where JC explained what "target" actually means. And is another level of "problematic" that can be opened up.
I'll try to be brief, since i do not want to open a biiiig can of worms, just bring my...
RAW, i do not think this is possible. I still have problems identifying "dead something" as if meaning "creature" or "object". If the latter, as it would make sense consider a corpse as, it would be impossible to cast Resurrection in a Glyph of Warding.
Spare the Dying healing 1 hit point makes the stabilization part pretty redundant unless there's an effect that prevents hit points to be regained.
If your intent is not to have a Cantrip make falling to 0 hit points and dying an absolute joke to get out of, including the "unconscious" part of...
There's no text in Psionic Mastery that allows you to ignore the Psi Limit. Or, for the matter, that allows you to go over the maximum amount of Psi Points allowed at a certain level. Or no clear indication if the "special psi point" can *not stack with themselves.
It is possible that these...
This is exactly the same question that passed through my mind. What exactly happened? If the beholder did nothing but cower, even after receiving damage, then there's a bit of misplay here and the player might have tought that you really went easy on them. Considering that iirc the beholder...
That is exactly what i'm saying. No amounts of perception will ever allow you to see the marks, unless the act of perceiving is made at a distance of 5 cm. (exageration, i know.) At that point, only if you are looking at the right place with the right inquisitive mind you are able to understand...
Absolutely. The opposite is also possible however: unless you lift a carpet you can't see what's beneath it. And the something you find might very well be blatant the moment you actually lift the carpet, requiring no roll whatsoever even if its "an act of perception".
Possibly means possibly...
Yep, you can. And you are right. Both investigation and perception are about methods, not about goals. The goals are various and complex, and can include finding things, but are not what the skill is about. Investigation is about connecting dots i can see and discerning what's relevant to what's...
Perception is about perceiving things, not finding them. If there's a dagger hidden inside a drawer, you are not going to perceive it unless you are actively investigating the place. You do not need to find something that is perceivable, but you still might not be able to perceive it.
On traps...
I think FrogReaver is saying that while the effects of surprise specifically state that you can't take actions on your first turn and you can only take reactions after your first turn has passed does not mean that you are no longer surprised. You might still be considered surprised until the end...