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Recent content by thuryl

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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    This is fine, and it's kind of what I was getting at in my previous post. I think the difference is that I want the characters' strategic decisions to exist outside of the combat system and give context to the combat, rather than interact with the combat rules directly. If I'm playing a game...
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    Since people have been talking a bit about the possibility of reconciling what players with a strong combat-as-war preference like and what players with a strong combat-as-sport preference like but not coming to too many conclusions, here's a thought. Maybe all of the out-of-combat...
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    Honestly, to me what gets old fast is enemies whose main goal is to see the PCs die at any cost. In serious fights in my group's games, the PCs are almost always up against intelligent NPCs rather than mindless monsters. If the PCs manage to flee from a battle then at some point their enemies...
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    This is something I'm very interested in having as well. As a GM, I want to be able to play to win without just making my players lose by default because I'm the GM. That means that I want limits on my power. I want there to be a hard-and-fast rule, not just a guideline, that says "this is as...
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