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Recent content by TornadoCreator

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    D&D 5E Fighting Truly Massive Creatures...

    pming Yeah, I take a similar approach to describing actions in my games too. Like you say it's case by case and very situational. My big problem is I have two players now that tend to be quite dry rollplayers rather than roleplayers. They're the type to just say, "I draw my sword and charge the...
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    D&D 5E Fighting Truly Massive Creatures...

    Very well said there DEFCON 1, I think you've summed up the entire concept of roleplaying a D&D in a single post there with remarkable elegance. I guess my limit for "handwaving" is quite low, I like to think it makes for more tense and interesting games; but you're right this is the very...
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    D&D 5E Scaling the number of off-hand attacks?

    Bayonet doctorhook You know what, I think I'll just go. Clearly no-one wants to actuall discuss games and have a reasonable chin wag about roleplaying; they'd rather piss and moan about stupid f*cking forum etiquette. I couldn't give less of a sh*t, really. I'll go back to Reddit and talk...
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    D&D 5E Fighting Truly Massive Creatures...

    Yeah, I was thinking about the likes of Shadow of Colossus or the God Of War series; I'd be tempted to do something similar to that at least once. It'd certainly make Athletics and Acrobatics into more valuable skills... I still wonder how a melee fighter would ever fight a dragon though...
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    D&D 5E Fighting Truly Massive Creatures...

    In another thread this was brought up and it prompted me to ask this question... how do you do fighting on a truly massive scale? When the players are fighting huge flying Dragons, a giant Colossus, or something truly massive like the Tarrasque; how do you do it? The fighter can hardly use his...
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    D&D 5E Player Flavour, Skills, & Money Sinks

    I enjoy debating and discussing my hobby, that's all... I could write my own RPGs but why would I. I have games here that with relatively minor changes could easily fit my needs; and the background and settings are far richer than anything I could write. (I love Forgotten Realms as a campaign...
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    D&D 5E Player Flavour, Skills, & Money Sinks

    I was considering specialisation feats. Something like "Specialist Knowledge: Demons" or "Specialist Knowledge: Feywild"; with perhaps the rule "Whenever you make a skill check where your specialist knowledge could be applied, the DC for the check is lowered one level". This could work, but as...
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    D&D 5E Scaling the number of off-hand attacks?

    I just don't subscribe to the thin-skinned nonsense and silly snide cliquish behaviour forums give out nowadays. If you don't agree with the regulars and follow their personal etiquette guidelines, moderators are called down to wave their ePeen at you and conversations are ended... meaning...
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    D&D 5E Player Flavour, Skills, & Money Sinks

    @funindordm Interesting take on it. I can see how that would keep everyone fairly close and still have the same feel behind it that I'm trying to achieve. Good idea, and probably more balanced and less open to abuse than my method, that's for sure. I still prefer giving the bigger bonuses...
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    D&D 5th Edition Player's Handbook

    3 out of 5 rating for D&D 5th Edition Player's Handbook This book is a mixed bag. The game is pretty good, perhaps a little overly simplified at times and with a few gameplay issue depending on individual style; but it's easily modified with house rules. Far more fluid and supporting of actual...
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    D&D 5E Scaling the number of off-hand attacks?

    Sometimes people on the internet can be the most thin-skinned, prissy little crybabies ever can't they. Is it not possible to disagree, even on a fundamental level; show passion and speak with confidence about hobbies you've done for years... but still end the conversation without being butthurt...
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    D&D 5E Player Flavour, Skills, & Money Sinks

    Honestly, 3.5 is still a good game, but it's not at all balanced and it's overly complex in some areas. Starting again with 5e is the better option, it's far easier to make minor additions and tweaks. Get rid of a few things, alter a couple more... I'm actually adding very little (by comparison...
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    D&D 5E Player Flavour, Skills, & Money Sinks

    I don't use point buy either, makes for far more interesting characters. Like our current Monk, who has the following: Level 2 Monk - Str 7, Dex 14, Con 8, Int 16, Wis 17, Cha 15 - Max HP 8 She's being played as a young monk in her late teens fresh out of an all women orphanage/monastery...
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    D&D 5E Player Flavour, Skills, & Money Sinks

    I wrote up a Paladin only a few days ago, I've just gone back and checked. You get spells equal to your Charisma modifier + 1/2 your Paladin levels and the spells must be at a level where you have spell slots. So for a Paladin Level 2 with Charisma 16, that's 4 spells. You can only cast 2...
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    D&D 5E Player Flavour, Skills, & Money Sinks

    Good point, but it could get needlessly fiddly if we start excluding certain skills but allowing others. Especially as I don't think there's anything inherently overpowered about the insight skill, particularly as Detect Evil and Zone Of Truth spells exist in this world. That's actually a really...
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