By doing the way we did in the example above you did the action when you declared and then you wouldn't have been able to act round/tick 10-13.
We did it that way to get around the problem you asked about, even though it might feel strange to do the action and then wait for the time it would...
We did something similar in mid-80s playing RoleMaster and it worked fine in our group.
It has been a few years so I don't remember all the details.
We basically had .5 second initiative ticks.
As I recalled it we started by rolling some initiative to see when you got you first tick to act on...
We had a short campaign where the players was part of a dwarven mining community with the premise that everyone would play a dwarf. 5 out of 6 played a dwarf, the sixth player decided to be a goliath. ... there i always one.
We decided that the goliath was a (friendly) hostage exchange where the...
I don't understand in what way it eats the actions of both players. As I see it a PC goes down and usually gets healed (at least in our games) before their next turn. On the downed PCs next turn they have been healed, use their free item interaction action to pick up their dropped weapon, stands...
I missed including that part from my house rules, you do not get the extra temporary HP from healing spells if you are at 0 HP.
So in a way conscious creatures gain extra healing, or at least temporary HP.
I have a stable group and I have been the DM/GM for several of the players for close to 40 years. They are well aware of when I (usually) attack downed players and when I don't so they base their tactics on that.
Undead lock on a target and keep attacking it until it is dead,
Monsters looking...
As a DM for my group I have found that I dislike that my players (understandably) let their characters drop to 0 before doing any healing which causes the yoyo effect.
My players (again understandably) think it is really bad action economy to heal someone before they drop.
We have introduced two...
Has anyone done the math on this and can share the result?
What is the average amount of rolls with different amount of dice and how does the distribution look?
It's been roughly 30 years since I last did this kind of calculations...
Our current campaign that I DM is based in a modified Solasta world with restrictions on available options for race and class/sub-class. The characters are level 4:
Human Shadow Tamer Ranger
Hill Dwarf Lore Master Wizard
Hill Dwarf Champion Fighter
Sylvan Elf Oblivion Cleric
Sylvan Elf Scout...
In our current campaign it requires Proficiency Bonus weeks of training to level up and you also need to find and pay for a trainer.
Previous campaigns have been everything from XP and potential leveling after every encounter to milestone leveling after missions.
It all depends on what I as DM...
I am a forever DM so I never get to play or make PCs, however I have been looking at a Human Variant Rogue Scout that take Weapon Master as starting Feat to get Whip proficiency.
An Indiana Jones variant...
The different groups, and different RPGs, I have played in since early 80s have always used miniatures/tokens. I have however moved away from grid and playing gridless with measuring sticks since a few years back.
I do play a lot of different miniature games so I have quite a big collection of...
My usual problems with these surveys is that they assume that you are playing as a player character at least part of the time. I have been a DM 100% the last 25 years so I have a hard time answering favorite character class, race or how deep backstory my character has.
The generic goblin or...