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Well, I'm not sure of the down river effects but they went with Shealis to the hideout and opened the case. TWO of the pc's had infernal as a language they can speak so I let them copy out the contents (but not decipher the code). Shealis will take the original and Torrent and the party will...
Playing #WotBS #ScouringofGatePass. Why are there badgers in this? Unless they have some sort of connection later on, I'd prefer to replace them with something that fits better. Any ideas for replacements?
Not sure I follow. Currently the mission (from Torrent) is to get the case and go to the Lyceum. I'm not sure they would see the point to going to the Lyceum without the case... Maybe it's something later on in the path that I haven't read yet...
My party blew by Diogenes just like you described and went straight at Shealis. One of them was dropped and now they are negotiating. The tough part is that it's clear Shealis will NEVER give up the documents in the case, even if she were to cooperate with the group.
I'm not sure if this link will work for everyone but my players and I did develop the Districts, https://app.roll20.net/forum/post/11663387/rpq-gate-pass-districts
Bad link or bad deal?
Over on DMs Guild, we have Grimbuckle’s Crafting Guides with four different collections with rules to create your own items including enchanting magic items. Smithing and Smithing II cover weapons and armor, Jewelry Edition covers amulets and rings, and Enchanting Edition...
I heard that this is actually a series of stand alone adventures and does not have a single campaign arc. Is that accurate? For example, if my party wanted to follow up with who the Redbrands (from LMop) were working with re: slaves (they had some captives they were going to sell), could I drop...